Commit Graph

  • 8979ec4dea Simple Global Scene Shaders fgnm 2022-04-11 14:44:19 +02:00
  • 7d0ddbf47e Flush and sync only for gradients fgnm 2022-04-10 11:59:37 +02:00
  • cafc492ebb Fix TinyVG gradients fgnm 2022-04-10 11:49:18 +02:00
  • 32bc5743c3 Add support to TinyVG assets fgnm 2022-04-09 21:41:06 +02:00
  • 0242b2b7db [cd skip] TinyVG fgnm 2022-04-09 20:50:32 +02:00
  • c0f4bb9545 [cd skip] TinyVG fgnm 2022-04-09 20:38:22 +02:00
  • 5d6d1a6376 Update CHANGES fgnm 2022-04-08 23:39:56 +02:00
  • a07d7188cb Minor shader adjustments fgnm 2022-04-08 23:37:25 +02:00
  • 2dcd6e2fbd Disable integer position bitmap fonts fgnm 2022-04-08 23:18:30 +02:00
  • 1223d1e011 Initial support to Bitmap Fonts fgnm 2022-04-08 18:28:40 +02:00
  • 41abff9bea [editor only] Deploy Windows package in exe fgnm 2022-04-08 11:17:19 +02:00
  • a53cb8c292 Use Texture Array Batch in UIStage too fgnm 2022-04-08 10:27:59 +02:00
  • fead83d2aa Minor fixes to new shaders fgnm 2022-04-08 09:37:27 +02:00
  • b66e35cc85 Update CHANGES fgnm 2022-04-07 19:10:56 +02:00
  • 572b54d5f2 Working create new shader fgnm 2022-04-07 19:06:21 +02:00
  • 9beb37bfa7 Create a Shader Compiler for better shader management fgnm 2022-04-07 18:13:13 +02:00
  • ce71e4a8df Shader Manager (Edit Fragment, Vertex and Delete) fgnm 2022-04-07 15:47:23 +02:00
  • d7e63fdab5 Update artemis entity state after loading a scene fgnm 2022-04-06 16:09:17 +02:00
  • e27f9d033e Organize classes so that GWT like them more and allow to directly inject World, EntityFactory and ActionFactory fgnm 2022-04-03 14:53:03 +02:00
  • a3bd2b3460 Allow artemis to inject SceneLoader fgnm 2022-04-03 14:30:09 +02:00
  • a9f1146c32 Prepare for chain shape recycle fgnm 2022-04-03 12:50:07 +02:00
  • ad1c6fb4ab * Add option to rename Library Actions * Improve CommandManager * Improve Auto Save fgnm 2022-04-02 16:07:14 +02:00
  • d1f9c260e0 Add ItemWrapper#addAction fgnm 2022-04-02 14:58:19 +02:00
  • 9e0f59556d Update CHANGES fgnm 2022-04-02 12:42:17 +02:00
  • f4937c3940 Avoid triple particle effect allocation and use pools fgnm 2022-04-02 12:39:58 +02:00
  • ff07de8b4d Flag for Particle Effects auto start fgnm 2022-04-02 12:16:54 +02:00
  • 8017472eab Fix snapshot array in screenReadingEntities fgnm 2022-03-22 12:28:08 +01:00
  • 08246ed6b7 Support Spine Skins fgnm 2022-03-19 14:40:39 +01:00
  • 62fb87decc Allow buttons to hold focus fgnm 2022-03-19 00:07:40 +01:00
  • 4db5133a9e [editor only] Update LWJGL3 fgnm 2022-03-16 13:00:16 +01:00
  • 1f3bc61e29 Minor fixes to screen reading shaders fgnm 2022-03-15 20:37:14 +01:00
  • aca6057e95 Reduce overhead while using TextureArrayPolygonSpriteBatch fgnm 2022-03-15 13:06:10 +01:00
  • 34edfc94ac [cd skip] Update CHANGES fgnm 2022-03-13 14:26:40 +01:00
  • 23ac981e87 * Fix export objects that doesn't have resources * Fix names fgnm 2022-03-13 11:43:03 +01:00
  • 0041616d88 dynamic array index is really buggy in GLES 3.2 :/ fgnm 2022-03-12 20:09:51 +01:00
  • 0c278dc33e Code cleanup fgnm 2022-03-12 16:31:12 +01:00
  • 39d6da73ef Fix javadoc fgnm 2022-03-10 16:26:03 +01:00
  • 9b0a4623aa Implement TextureArrayCpuPolygonSpriteBatch and TextureArrayPolygonSpriteBatch fgnm 2022-03-10 16:18:05 +01:00
  • a62b87d1a4 Use ANGLE instead of OpenGL 3 fgnm 2022-03-10 16:17:22 +01:00
  • f3c23fca66 User GLSL shader version #120 fgnm 2022-03-07 11:39:49 +01:00
  • cc46cdb729 Fix screen shaders coordinates fgnm 2022-03-06 22:56:03 +01:00
  • e474b997af [editor only] Fix 9 patches with new atlas format fgnm 2022-03-06 19:31:18 +01:00
  • 5695e11aea [editor only] Fix custom vars migration fgnm 2022-03-06 13:00:47 +01:00
  • 322a2b751d [editor only] Fix vertex right click fgnm 2022-03-05 11:04:55 +01:00
  • bfed41694e [editor only] Fix crash in ConvertToButtonCommand fgnm 2022-03-04 09:18:13 +01:00
  • 1b4ffd2125 Clean useless operations :p fgnm 2022-03-03 11:59:20 +01:00
  • 282b8d01ea [editor only] Some fixes to polygons fgnm 2022-03-03 11:37:09 +01:00
  • 11863aefdc Better external types management with ExternalTypesConfiguration fgnm 2022-03-01 22:25:16 +01:00
  • 61367a450a Remove RemovableObject class fgnm 2022-02-06 17:57:20 +01:00
  • dc14bec90a Coherent project folder structure fgnm 2022-02-06 11:26:36 +01:00
  • cfcaedbe04 [Editor only] Undecorated style for macOS fgnm 2022-01-30 18:33:08 +01:00
  • a1cd3969f4 [editor only] Better title bar hit test fgnm 2022-01-29 11:55:11 +01:00
  • 251c90d7e1 Update to Java 17, switch to Eclipse Adoptium fgnm 2022-01-29 00:03:51 +01:00
  • 267af2b000 Some fixes to chain lights fgnm 2022-01-28 21:54:05 +01:00
  • 89356590d3 [editor only] Fix double jar in snapshot builds fgnm 2022-01-23 19:28:48 +01:00
  • f832bcbc94 Composite import/export fixes fgnm 2022-01-22 18:43:34 +01:00
  • 66fd5f3423 Generic export command fgnm 2022-01-22 16:40:20 +01:00
  • 716926fa62 Update Gradle to 7.3.3 fgnm 2022-01-22 16:39:19 +01:00
  • 805d149be7 [editor only] Fix setOpenGLEmulation fgnm 2022-01-21 23:40:31 +01:00
  • 79bf6f36a3 [editor only] Fix NPE while editing vertices fgnm 2022-01-16 21:21:51 +01:00
  • b1fc45eafd [editor only] Fix NPE while editing vertices fgnm 2022-01-16 20:11:23 +01:00
  • 4f3616c2f3 [editor only] Fix NPE during migration fgnm 2022-01-16 16:06:21 +01:00
  • f68fb114f6 Update CHANGES fgnm 2022-01-16 14:31:28 +01:00
  • 16e067276c [cd skip] Merge fgnm 2022-01-16 14:24:00 +01:00
  • 9d105cad4d [cd skip] Prepare for 0.0.8 release fgnm 2022-01-16 13:20:45 +01:00
  • 581d1da9c5 Move Asset export into their own classes fgnm 2022-01-16 10:33:53 +01:00
  • 0d189f1937 Null safe actions fgnm 2022-01-08 21:40:55 +01:00
  • 5dae735877 Aah UI scale density... fgnm 2022-01-09 22:21:48 +01:00
  • 7ddb80bbe5 Fix TransformComponent fgnm 2022-01-08 21:09:28 +01:00
  • eaa9448369 Normal maps for polygon sprites fgnm 2022-01-08 19:25:23 +01:00
  • 9e11ae8717 Cleanup fgnm 2022-01-06 22:56:47 +01:00
  • c13a55971b Fix topbar when decorated fgnm 2022-01-06 12:49:09 +01:00
  • ef4e15ee50 Fully undecorated window in Windows OS fgnm 2022-01-06 12:44:20 +01:00
  • 4e4766600b Increase default LWJGL Stack Size, do not crash with big clipboard fgnm 2022-01-04 22:51:36 +01:00
  • 177d85a6e7 Fix GL Context crash fgnm 2022-01-04 22:33:52 +01:00
  • 801f5bbf41 Fix UILayerBox hit box fgnm 2022-01-04 22:18:07 +01:00
  • 8a0d9ff5b2 Proper custom variable format fgnm 2022-01-04 21:03:41 +01:00
  • 8b3242041c Better migration fgnm 2022-01-04 19:35:00 +01:00
  • d7120538cd Fix polygon center origin fgnm 2022-01-04 19:21:58 +01:00
  • 5a8e105874 Fix Polygon UI NPE fgnm 2022-01-02 21:14:29 +01:00
  • 61799b974b Polygons can be open ended fgnm 2022-01-02 15:30:24 +01:00
  • 04b5f765ea Fix polygon sprite with high ppwu fgnm 2021-12-31 17:07:21 +01:00
  • fce0ae9f84 Draft support to async entities loading fgnm 2021-12-31 14:09:28 +01:00
  • fddf4a77c4 Fix vertex ui fgnm 2021-12-31 12:55:15 +01:00
  • 5b14d7e2bd Fix few polygon follower issue fgnm 2021-12-30 21:08:49 +01:00
  • cae0f4768d Fix polygon migration fgnm 2021-12-30 20:42:46 +01:00
  • 8f949cc5e7 Refactor the whole polygon management fgnm 2021-12-30 00:26:37 +01:00
  • 2dbc33a338 Add Light and Talos icons fgnm 2021-12-28 19:23:48 +01:00
  • 83a0f3b51d Extensions can really load data in ResourcesManager fgnm 2021-12-27 21:29:06 +01:00
  • 9779fd7916 Improve performance of CompositeSystem fgnm 2021-12-27 14:55:11 +01:00
  • 839989acf2 Better understanding of AssetManager fgnm 2021-12-27 00:35:07 +01:00
  • 1bf7e5be99 Rework ResourceManager and related to completely detach extensions from runtime. * Removed SpineDataComponent * Removed TalosDataComponent fgnm 2021-12-26 23:58:51 +01:00
  • 16b7ace5c7 Add ViewPortComponent#pixelsPerWU fgnm 2021-12-26 21:02:17 +01:00
  • 149f48bb3b More fixes fgnm 2021-12-25 12:42:49 +01:00
  • f19e6a6bac Fix migration fgnm 2021-12-25 12:04:36 +01:00
  • 3c81af5be5 * Rework CompositeItemVO class to support general entities type. * Remove CompositeVO * Upgrade Project Version to 1.0.0 (support migration) * Bump HyperLap2D version to 0.1.0 fgnm 2021-12-25 00:46:22 +01:00
  • 08d65109b5 Maybe physics interpolation now works fgnm 2021-12-23 20:57:18 +01:00
  • f10931a4a4 Cleanup fgnm 2021-12-23 19:07:09 +01:00
  • ec6b7aeb9a Add SceneConfiguration#addTagTransmuter to register custom transmuters when entities are created with EntityFactory fgnm 2021-12-23 10:04:37 +01:00
  • 1686788c12 Fix some issue in script life cycle fgnm 2021-12-21 11:04:18 +01:00