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90941c2aef
Implemented ignoring blank tile (#95 )
master
gattolfo98
2024-08-12 19:04:30 +02:00
18a9fdc6ab
Is this working again?
fgnm
2024-07-10 13:58:15 +02:00
0f732c888c
Drawable logics always sets blending functions, reduce batch flushes when multiple entities that modify blending are rendered sequentially
fgnm
2024-07-10 13:57:48 +02:00
b83bc065fe
[editor only] target it's a path
fgnm
2024-07-06 21:00:52 +02:00
295583eaac
[editor only] Change scp action
fgnm
2024-07-06 20:56:34 +02:00
ebb7255a61
[editor only] Fix few crash with mini map
fgnm
2024-07-05 10:07:18 +02:00
902663d54c
[editor only] Fix Spine resource import
fgnm
2024-07-05 10:03:41 +02:00
0b00d6fb0a
Add scroll velocity editor config, close #93
fgnm
2024-06-29 10:28:31 +02:00
d4d4f21ba7
- Add Mini Map feature - Allow to extend HyperLap2dRenderer - Update copyright year
fgnm
2024-06-26 10:58:53 +02:00
317c152d44
Properly reset ShaderUniformVO
fgnm
2024-06-10 15:44:18 +02:00
7bebb56530
Fix 9 patch tint color
fgnm
2024-06-07 00:43:17 +02:00
f3a70c50fd
Add TextureArrayPolygonSpriteBatch#setTintColor API to globally tint following setColor
fgnm
2024-06-06 12:17:45 +02:00
a5bda4bd94
Do not share shader's uniforms with multiple components
fgnm
2024-05-19 17:54:12 +02:00
d65ab5be38
Fix FBO size calculation
fgnm
2024-05-08 23:35:18 +02:00
e99b2404ca
Fix talos duplicate import
fgnm
2024-05-08 23:35:12 +02:00
acb5dde2a9
[editor only] fix KeyboardListener not track changes
fgnm
2024-05-07 10:43:56 +02:00
96c89063fa
[editor only] fix broken multiple selection in resources panel
fgnm
2024-05-07 10:29:41 +02:00
10222338cb
[editor only] basic folder visualization for different atlas packages
fgnm
2024-05-04 21:43:52 +02:00
5afa445ee2
[editor only] Linkage container is only for composites
fgnm
2024-05-04 14:46:44 +02:00
4b872afcd7
Avoid some component retrieval
fgnm
2024-05-03 13:37:48 +02:00
c6d16bcba8
[editor only] Fix shader reloading properties
fgnm
2024-05-02 23:03:31 +02:00
53c75a5d5c
[editor only] Fix UIMultiPropertyBoxMediator memory leaks and atlas import thread issues
fgnm
2024-05-02 14:13:55 +02:00
d07f84e424
[editor only] Fix animation sequence check
fgnm
2024-05-01 14:10:00 +02:00
2f3b9049a1
Fix editor idle memory leak
fgnm
2024-05-01 11:46:30 +02:00
37460c76ac
Fix thread access in ConsoleInterceptor
fgnm
2024-05-01 08:53:21 +02:00
21b455d4d9
Spot all Pools access different from the main thread
fgnm
2024-04-30 17:53:21 +02:00
ad9b06d036
* Fix many memory leaks (mimetype check, performance panel, render notification) * Try to make libGDX's Pools thread safe
fgnm
2024-04-30 17:14:47 +02:00
07bc5256dc
fix tiled plugin
fgnm
2024-04-30 13:23:38 +02:00
bf0e617689
Avoid to recalculate layer's hash when not necessary, reduce the number of component mapper's get requests
fgnm
2024-04-30 13:19:46 +02:00
d9e4e8d4e0
Support Spine physics constraints
fgnm
2024-04-20 01:43:31 +02:00
18edca9e43
Update Spine support to 4.2
fgnm
2024-04-19 12:45:00 +02:00
088282ff3e
Add Items Tree search filter
fgnm
2024-04-19 12:16:30 +02:00
3d4acfd397
iterate build version
fgnm
2024-04-18 17:10:28 +02:00
66723118c7
[cd skip] prepare for release
fgnm
2024-04-18 15:51:03 +02:00
120d3a4791
Control gradle version with one variable
fgnm
2024-04-18 14:43:31 +02:00
5a6ae6ec8a
Add talos gwt configurations
fgnm
2024-04-18 12:17:01 +02:00
10f04f857b
Spine normal blending mode is different from hyperlap normal blending (because of FBO rendering)
fgnm
2024-04-16 17:27:12 +02:00
8828417516
Fix Spine animations without default skin, paths in mesh attachments and optimize SpineActor
fgnm
2024-04-14 15:22:14 +02:00
14dbd6172b
[editor only] Fix macOS Sonoma startup
fgnm
2024-04-09 15:36:55 +02:00
67790cc0d3
Fix invocation strategy compliant with artemis specs
fgnm
2024-03-03 12:34:22 +01:00
103a9c9490
Expose custom variables for the root entity
fgnm
2024-02-25 15:01:36 +01:00
ad5a75f640
Fix Talos blend function
fgnm
2024-02-25 14:49:02 +01:00
6e2f61f0ae
Add Talos autostart flag
fgnm
2024-02-25 00:12:44 +01:00
1605406004
Add global shader uniform provider to pass special types
fgnm
2024-02-15 23:36:43 +01:00
a947b0d025
Add loadFromLibrary api with custom parent
fgnm
2024-02-06 00:19:21 +01:00
5ea985bffb
Fix sizeTo action
fgnm
2024-02-05 17:36:47 +01:00
c47a43e044
Add tooltips for layer information in items tree
fgnm
2024-02-05 10:03:31 +01:00
e26a9b2bb8
Fix talos version
fgnm
2024-01-31 01:03:56 +01:00
27e0fbec9a
Initial BVB Support
fgnm
2024-01-31 01:01:22 +01:00
9cd2a82b73
Initial BVB Support
fgnm
2024-01-31 00:58:39 +01:00
8842e186e6
Pool Talos particles
fgnm
2024-01-29 23:39:10 +01:00
3edf93aca4
Add settings to enable failsafe exceptions, improve settings dialog with automatic restart
fgnm
2024-01-29 10:17:49 +01:00
5aece5a8d3
[editor only] What if it never shut down after a crash?
fgnm
2024-01-28 22:57:34 +01:00
96babdc347
Fix few things for particles
fgnm
2024-01-28 22:11:14 +01:00
df45a219c6
Move to talos legacy
fgnm
2024-01-28 15:19:04 +01:00
fda9b818a5
[editor only] Use default layer when no one is available
fgnm
2024-01-08 16:25:45 +01:00
93092444e0
Keep default animation frame always updated, improve sprite animation panel UI
fgnm
2023-12-19 21:37:17 +01:00
834a4bde0b
Fix repo
fgnm
2023-12-19 21:38:28 +01:00
9cdebe6668
It might happen that screen size is bigger than GL_MAX_TEXTURE_SIZE, if it happens FBO will crash. Ensure that whatever texture size we create fits into system constraints
fgnm
2023-12-18 12:38:17 +01:00
912642edaf
Properly reset button component state
fgnm
2023-12-18 10:05:25 +01:00
654195bd9f
Synchronize libGDX Pool operations, try to fix better font issues
fgnm
2023-12-14 17:39:55 +01:00
5e0947dc64
Configure resolution in resource manager loader and allow to scale resoluton of core FBO
fgnm
2023-12-14 12:21:41 +01:00
73a35cc2ad
Add ItemWrapper#getChildEntity api
fgnm
2023-11-21 08:14:44 +01:00
7859d05e99
[editor only] fix a possible NPE during polygonize check
fgnm
2023-11-20 12:29:28 +01:00
423bd61c5b
Improve New Library Item dialog
fgnm
2023-11-20 12:28:36 +01:00
5db7ae235b
[editor only] Fix Skin Composer download plugin, close #90
fgnm
2023-11-19 19:29:27 +01:00
4f4ee5faf8
Buttons should be sorted based on their z index before processing touch event
fgnm
2023-11-16 16:23:33 +01:00
f809e9cd1e
Improve new project input validation, close #89
fgnm
2023-11-16 11:12:45 +01:00
1d175a5a5b
Update CHANGES
fgnm
2023-11-15 15:49:38 +01:00
8eaa09dfeb
Improve ButtonSystem: * Allow to temporarily disable touch events * Improve ButtonListener with entity parameter * Do not fire click event when touch up is outside the entity
fgnm
2023-11-15 15:44:55 +01:00
4b7babd81a
Create a copy of the layers when a composite is created. Each composite have its own layers and can be managed on their own
fgnm
2023-11-15 15:41:05 +01:00
3f30e48e77
Update libGDX to 1.12.1
fgnm
2023-11-15 15:39:41 +01:00
fd1eb0a16f
Fix GWT support
fgnm
2023-11-13 10:53:23 +01:00
ddd8e6ad2f
Iterate build version
fgnm
2023-10-31 21:24:31 +01:00
17d1e0fb58
[cd skip] Prepare for next release
fgnm
2023-10-31 20:51:30 +01:00
c7a2b735fe
First integration of Spine's BoundingBoxAttachment with Box2D
fgnm
2023-10-29 19:50:21 +01:00
d22c55f1a2
Fix rendering pipeline begin/end checkpoints
fgnm
2023-10-27 11:32:16 +02:00
c9ba1299cc
[editor only] Fix double delete action when DEL is pressed, close #87
fgnm
2023-10-24 21:41:31 +02:00
0126beeab3
Add default constructor for SlotRange
fgnm
2023-10-21 22:55:10 +02:00
b79d4aa691
TextureArrayCpuPolygonSpriteBatch is now the default batch
fgnm
2023-10-18 20:16:27 +02:00
fd95c9d2e4
[editor only] Fix double sticky notes and more intelligent save command
fgnm
2023-10-12 12:18:50 +02:00
bfe54f53ca
Reset particle effect when created
fgnm
2023-10-10 14:37:14 +02:00
17ae36b7a1
Reload the scene after images repack
fgnm
2023-10-10 13:41:41 +02:00
910e45315c
Apply again the bad fix to ignore thread errors in bitmap fonts
fgnm
2023-10-10 12:50:16 +02:00
5fd9391472
[editor only] Fix NPE when middle click vertex point
fgnm
2023-09-24 13:48:56 +02:00
48ef757f23
Fix undo/redo for some commands
fgnm
2023-09-23 11:19:36 +02:00
8883b14d62
[editor only] Add manual camera pan control
fgnm
2023-09-21 22:10:51 +02:00
3fdae535f7
Improve LayerMapComponent performances
fgnm
2023-09-21 09:30:18 +02:00
063eff53d5
Reduce runtime base memory footprint
fgnm
2023-09-20 20:42:31 +02:00
4e681d97ff
Revert uniqueId persistence
fgnm
2023-09-19 13:36:28 +02:00
aa15255aee
uniqueId GC friendly
fgnm
2023-09-17 10:11:13 +02:00
c05aede8b0
New MainItemComponent#uniqueId management, change from integer to a non persistent random string
fgnm
2023-09-16 19:35:10 +02:00
ec05cc078c
Properly dispose textures when changing project
fgnm
2023-09-16 18:53:34 +02:00
3535f40354
Improve tree view updates
fgnm
2023-09-03 16:05:06 +02:00
5efdf54923
Small live preview screen fix (#86 )
vovan2055
2023-08-28 17:03:55 +03:00
0f16997520
Improve PhysicsActions
fgnm
2023-08-08 21:00:10 +02:00
b346278e63
Update CHANGES
fgnm
2023-08-07 12:58:51 +02:00
082912405a
Allow to enable/disable bounding boxes debug view
fgnm
2023-08-07 12:54:14 +02:00
afd6cdda1e
Calculate bounding box for the whole physic object (disabled by default)
fgnm
2023-08-07 12:44:18 +02:00
9e286b9226
Fix panel width
fgnm
2023-07-19 16:01:45 +02:00