Synchronize libGDX Pool operations, try to fix better font issues
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Submodule hyperlap2d-runtime-libgdx updated: 152f972141...ef517af477
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/*******************************************************************************
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* Copyright 2011 See AUTHORS file.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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package com.badlogic.gdx.utils;
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/** A pool of objects that can be reused to avoid allocation.
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* @see Pools
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* @author Nathan Sweet */
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abstract public class Pool<T> {
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/** The maximum number of objects that will be pooled. */
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public final int max;
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/** The highest number of free objects. Can be reset any time. */
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public int peak;
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private final Array<T> freeObjects;
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/** Creates a pool with an initial capacity of 16 and no maximum. */
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public Pool () {
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this(16, Integer.MAX_VALUE);
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}
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/** Creates a pool with the specified initial capacity and no maximum. */
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public Pool (int initialCapacity) {
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this(initialCapacity, Integer.MAX_VALUE);
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}
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/** @param initialCapacity The initial size of the array supporting the pool. No objects are created/pre-allocated. Use
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* {@link #fill(int)} after instantiation if needed.
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* @param max The maximum number of free objects to store in this pool. */
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public Pool (int initialCapacity, int max) {
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freeObjects = new Array(false, initialCapacity);
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this.max = max;
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}
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abstract protected T newObject ();
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/** Returns an object from this pool. The object may be new (from {@link #newObject()}) or reused (previously
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* {@link #free(Object) freed}). */
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public T obtain () {
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synchronized (freeObjects) {
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return freeObjects.size == 0 ? newObject() : freeObjects.pop();
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}
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}
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/** Puts the specified object in the pool, making it eligible to be returned by {@link #obtain()}. If the pool already contains
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* {@link #max} free objects, the specified object is {@link #discard(Object) discarded}, it is not reset and not added to the
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* pool.
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* <p>
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* The pool does not check if an object is already freed, so the same object must not be freed multiple times. */
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public void free (T object) {
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synchronized (freeObjects) {
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if (object == null) throw new IllegalArgumentException("object cannot be null.");
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if (freeObjects.size < max) {
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freeObjects.add(object);
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peak = Math.max(peak, freeObjects.size);
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reset(object);
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} else
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discard(object);
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}
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}
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/** Adds the specified number of new free objects to the pool. Usually called early on as a pre-allocation mechanism but can be
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* used at any time.
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*
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* @param size the number of objects to be added */
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public void fill (int size) {
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synchronized (freeObjects) {
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for (int i = 0; i < size; i++)
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if (freeObjects.size < max) freeObjects.add(newObject());
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peak = Math.max(peak, freeObjects.size);
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}
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}
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/** Called when an object is freed to clear the state of the object for possible later reuse. The default implementation calls
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* {@link Poolable#reset()} if the object is {@link Poolable}. */
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protected void reset (T object) {
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if (object instanceof Poolable) ((Poolable)object).reset();
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}
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/** Called when an object is discarded. This is the case when an object is freed, but the maximum capacity of the pool is
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* reached, and when the pool is {@link #clear() cleared} */
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protected void discard (T object) {
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reset(object);
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}
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/** Puts the specified objects in the pool. Null objects within the array are silently ignored.
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* <p>
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* The pool does not check if an object is already freed, so the same object must not be freed multiple times.
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* @see #free(Object) */
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public void freeAll (Array<T> objects) {
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synchronized (freeObjects) {
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if (objects == null) throw new IllegalArgumentException("objects cannot be null.");
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Array<T> freeObjects = this.freeObjects;
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int max = this.max;
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for (int i = 0, n = objects.size; i < n; i++) {
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T object = objects.get(i);
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if (object == null) continue;
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if (freeObjects.size < max) {
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freeObjects.add(object);
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reset(object);
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} else {
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discard(object);
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}
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}
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peak = Math.max(peak, freeObjects.size);
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}
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}
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/** Removes and discards all free objects from this pool. */
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public void clear () {
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synchronized (freeObjects) {
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Array<T> freeObjects = this.freeObjects;
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for (int i = 0, n = freeObjects.size; i < n; i++)
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discard(freeObjects.get(i));
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freeObjects.clear();
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}
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}
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/** The number of objects available to be obtained. */
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public int getFree () {
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synchronized (freeObjects) {
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return freeObjects.size;
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}
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}
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/** Objects implementing this interface will have {@link #reset()} called when passed to {@link Pool#free(Object)}. */
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static public interface Poolable {
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/** Resets the object for reuse. Object references should be nulled and fields may be set to default values. */
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public void reset ();
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}
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}
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