Commit Graph

  • ab6aa2f8d7 Ask to save project before open live preview fgnm 2023-07-19 16:01:25 +02:00
  • 9ee8a07d21 Fix gdx-puremvc regression fgnm 2023-07-19 15:58:01 +02:00
  • 0d43628742 Fix bound boxes with sensors fgnm 2023-07-13 00:25:15 +02:00
  • afb170db76 [editor only] Test new freetype settings fgnm 2023-07-10 21:59:54 +02:00
  • f087a89081 Sensor component custom width/height fgnm 2023-07-09 10:30:57 +02:00
  • cea91be4a0 Fix delete vertex command fgnm 2023-07-07 18:36:23 +02:00
  • 48ee1d80b7 Update CHANGES fgnm 2023-07-06 00:12:29 +02:00
  • a51552b5c4 Update readme fgnm 2023-07-05 23:56:55 +02:00
  • 27d269890a Replace PureMVC with gdx-puremvc fgnm 2023-07-05 23:50:06 +02:00
  • bc3802d0bf Update libGDX and gradle fgnm 2023-07-05 21:41:36 +02:00
  • a867004c20 Support ButtonComponent#isChecked fgnm 2023-06-12 16:13:35 +02:00
  • 36b9f1c692 Allow to enable/disable physic interpolation fgnm 2023-05-09 23:10:16 +02:00
  • f9205ce91b Fix physics step interpolation! fgnm 2023-05-09 21:17:52 +02:00
  • 5ce48ffadf Smart layers drag n drop fgnm 2023-05-09 11:06:34 +02:00
  • eccb55742a Introduction chained entities and SkeletonRenderSeparator fgnm 2023-05-07 19:51:42 +02:00
  • f516ec5085 [editor only] Fix import library item stuck when mimetype doesn't match (atlas limit exceeds etc.) fgnm 2023-05-06 17:14:20 +02:00
  • 44679fb3a6 [editor only] Fix atlas limit error message fgnm 2023-05-02 12:19:07 +02:00
  • 5dea238528 Avoid possible NPE fgnm 2023-05-02 11:07:13 +02:00
  • fa35b67108 Iterate build version fgnm 2023-02-12 12:07:43 +01:00
  • 75836a539d [cd skip] Prepare for next release fgnm 2023-02-12 12:24:05 +01:00
  • fb8b09d392 Update copyright notice fgnm 2023-02-12 11:46:53 +01:00
  • be84a3e31d Few GLES fix fgnm 2023-02-12 11:44:37 +01:00
  • bd2e0710c3 [editor only] Fix project conflicting atlas names during import fgnm 2023-02-05 11:56:41 +01:00
  • 76d9c73fcc Improved invocation strategy and physics step fgnm 2023-02-02 23:04:40 +01:00
  • 03356d0f4a [editor only] Increase 8k atlas limit fgnm 2023-01-24 16:59:59 +01:00
  • 163b15e6a7 [editor only] see libgdx/libgdx#7069 fgnm 2023-01-17 18:22:37 +01:00
  • c9043953ed Fix followers when window resize fgnm 2023-01-15 15:26:40 +01:00
  • 307c403116 Null check in composite item clone fgnm 2023-01-14 22:49:29 +01:00
  • b327e3bdd9 Fix resize screen reading shaders fgnm 2023-01-13 13:47:25 +01:00
  • 93d124fe9e Temp fix for Talos shaders loading fgnm 2023-01-11 09:45:58 +01:00
  • 7c3acb6083 Test ZGC fgnm 2022-12-17 23:39:23 +01:00
  • 06f3c397ce Add async entities with initial data api fgnm 2022-12-17 20:13:57 +01:00
  • 0274057c3d Squashed some NPE fgnm 2022-12-08 11:54:36 +01:00
  • 665b2e9432 Fix actions static memory issues fgnm 2022-12-08 11:44:39 +01:00
  • 645f41ba26 Math -> MathUtils fgnm 2022-09-03 20:58:15 +02:00
  • a1e2f0b418 Avoid a possible float error in array of textures batch fgnm 2022-09-03 10:11:00 +02:00
  • 85c38fb290 Working light falloff without normal maps fgnm 2022-08-24 15:13:54 +02:00
  • 9be81df17f Fix light mesh size with pseudo3d fgnm 2022-08-24 13:07:30 +02:00
  • eb5a6c4390 Custom light falloff using Constant-Linear-Quadratic coefficients fgnm 2022-08-20 22:38:36 +02:00
  • fa028f9a85 [editor only] Fix rulers disappears with high ppwu fgnm 2022-08-16 16:39:39 +02:00
  • 1296cf4ad1 Fix tree view auto scroll fgnm 2022-07-24 23:05:37 +02:00
  • 1f631ee168 Fix default shader export fgnm 2022-07-24 12:46:01 +02:00
  • 066516badf Update plugins fgnm 2022-07-21 15:21:40 +02:00
  • 7b725f3339 Initial support to Spine 4.1.0 fgnm 2022-07-21 15:14:31 +02:00
  • f533eb7161 Initial support to Spine 4.1.0 fgnm 2022-07-21 15:01:26 +02:00
  • 28c9b3701c Initial support to Spine 4.1.0 fgnm 2022-07-21 14:59:53 +02:00
  • 319541a285 Fix screen shaders loading fgnm 2022-07-21 10:09:41 +02:00
  • bff5a18901 Fix ResourceManagerLoader async/sync fgnm 2022-07-20 12:16:01 +02:00
  • 946b571295 [editor only] Reduce minimum window size and improve collapsible boxes, fix #81 fgnm 2022-07-13 09:25:58 +02:00
  • 9fad596a39 Iterate build version fgnm 2022-07-07 22:07:54 +02:00
  • 365f2d9945 [cd skip] Prepare for next release fgnm 2022-07-07 21:04:07 +02:00
  • 9173b03a8b [editor only] Fix performance panel fgnm 2022-07-02 20:07:11 +02:00
  • cb8be2aee7 libGDX already has a frustum, why reinvent the wheel? fgnm 2022-07-02 18:48:16 +02:00
  • 3ba91a2b6a Array of samplers indexed by a vertex attribute result in an undefined state by any GLSL/ES specification, no reason to keep the implementation fgnm 2022-06-25 23:54:13 +02:00
  • 0fec07bce4 [editor only] Read project recent name instead of the folder when possible fgnm 2022-06-24 21:02:22 +02:00
  • 3931a49740 Vertex shaders can also have uniforms, expose them! fgnm 2022-06-21 11:23:57 +02:00
  • d77ac6928e Move screen reading shader to texture array fgnm 2022-06-19 10:12:23 +02:00
  • 1c3ac6533b Move coordinates calculation into vertex shader fgnm 2022-06-19 09:46:14 +02:00
  • b4e524e4e8 Ensure that batch is white colored before start rendering fgnm 2022-06-10 15:08:02 +02:00
  • 498edaca74 Setup maven local version fgnm 2022-06-10 15:07:29 +02:00
  • 4d1a424bfc Slightly better rotation handling for bodies inside composite items fgnm 2022-05-29 20:42:55 +02:00
  • 89d8cf7cf3 Prevent crash if shaders are not compiled fgnm 2022-05-29 14:03:12 +02:00
  • 864356ad08 [editor only] Add screen reading shader template fgnm 2022-05-29 13:44:27 +02:00
  • 34cb20f971 Few fixes to box2d bodies inside composites (WIP) fgnm 2022-05-29 10:58:30 +02:00
  • 4faae99a38 [cd skip] Update CHANGES fgnm 2022-05-28 20:33:33 +02:00
  • e8837dee3a Improve light follower with distance circle fgnm 2022-05-28 19:35:56 +02:00
  • d8c4fa98c7 Fix physics preview in editor fgnm 2022-05-28 16:22:02 +02:00
  • 3763c9e593 Remember last opened path in InputFileWidget fgnm 2022-05-28 15:09:51 +02:00
  • f3713b64b8 Allow box2d bodies inside composite items fgnm 2022-05-26 10:24:39 +02:00
  • a9fc469b2e [editor only] Sprite Sheet to Animation splitter fgnm 2022-05-24 19:28:12 +02:00
  • 1a890bc757 [editor only] Fix Windows build fgnm 2022-05-23 11:19:58 +02:00
  • 6d721c6e61 Write snapshot build info inside properties and check for snapshots updates too fgnm 2022-05-23 11:00:48 +02:00
  • 569a9a5629 [editor only] Add build info too fgnm 2022-05-21 19:58:03 +02:00
  • f412a27129 [editor only] Uhm fgnm 2022-05-21 19:44:27 +02:00
  • 0279e93ea8 [editor only] Uhm fgnm 2022-05-21 19:40:22 +02:00
  • 3b476f0732 [editor only] Try this other one fgnm 2022-05-21 19:30:24 +02:00
  • 914b4ade20 [editor only] Upload snapshots to production server fgnm 2022-05-21 19:20:57 +02:00
  • d0b325b380 [editor only] Fixed import Spine animations exported in compatibility mode fgnm 2022-05-21 18:03:23 +02:00
  • f986aecbce Supports Spine atlas with paths as file name fgnm 2022-05-21 10:16:01 +02:00
  • 93b58b1ef7 Update typing label to 1.3.0 fgnm 2022-05-20 21:58:52 +02:00
  • 4ea35cb5f7 Ensure that scripts are initialized before using them in physics fgnm 2022-05-18 11:11:09 +02:00
  • 96e8553caa [editor only] Fix AutoTile recalculatePercent fgnm 2022-05-17 18:00:51 +02:00
  • dae9b2f4f3 Improve ActionEventListener with entity parameter fgnm 2022-05-16 11:20:28 +02:00
  • 0a35ca3c8e [editor-only] white-pixel is important! Shouldn't be deleted from the project fgnm 2022-05-15 11:56:22 +02:00
  • fadc1f27f8 Primitives automatically calculate their sizes, close #79 fgnm 2022-05-15 11:54:08 +02:00
  • d4143ae3e5 Iterate development version fgnm 2022-05-12 19:48:29 +02:00
  • 4884a6d4f5 Prepare for release fgnm 2022-05-12 18:34:02 +02:00
  • 8d732b08fe Working recycle box2d chain shapes fgnm 2022-05-06 11:17:20 +02:00
  • fcb12ec29e Dispose FreeTypeFontGenerator fgnm 2022-05-04 19:14:10 +02:00
  • 5512556fd3 Fix TinyVG tint fgnm 2022-05-04 09:44:26 +02:00
  • cf1300f166 [editor only] Cache cursors, avoid tons of garbage fgnm 2022-05-03 16:32:01 +02:00
  • 54ca253e9b [editor only] Disable TTF fonts if BitmapFont is selected fgnm 2022-04-26 19:21:34 +02:00
  • f20dd315e1 Minor UI fixes fgnm 2022-04-26 15:52:19 +02:00
  • 6ae4fb0010 Add TinyVG icon fgnm 2022-04-26 15:35:00 +02:00
  • 3bb5628b6d Improve Panels style pt. 2 fgnm 2022-04-26 15:16:05 +02:00
  • ca5fd971c4 Improve Panels style fgnm 2022-04-26 15:01:22 +02:00
  • e0a5e86338 Allow to disable stencil buffer in FBOs, disabled by default fgnm 2022-04-17 20:40:52 +02:00
  • bb28ebdc75 Support BitmapFonts with multiple regions fgnm 2022-04-12 18:34:37 +02:00
  • 4baddf1259 Don't flush batch if custom shader is equals to the current active one fgnm 2022-04-12 10:54:08 +02:00
  • e776ded206 Fix a possible NPE in polygon auto trace fgnm 2022-04-11 15:14:52 +02:00