Fix physics preview in editor
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@@ -3,9 +3,11 @@ package games.rednblack.editor.system;
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import com.artemis.annotations.All;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import games.rednblack.editor.renderer.components.ParentNodeComponent;
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import games.rednblack.editor.renderer.components.TransformComponent;
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import games.rednblack.editor.renderer.components.physics.PhysicsBodyComponent;
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import games.rednblack.editor.renderer.systems.PhysicsSystem;
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import games.rednblack.editor.renderer.utils.TransformMathUtils;
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import games.rednblack.editor.utils.runtime.SandboxComponentRetriever;
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@All(PhysicsBodyComponent.class)
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@@ -26,8 +28,16 @@ public class PhysicsAdjustSystem extends PhysicsSystem {
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if(physicsBodyComponent.body == null) return;
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transformVec.x = transformComponent.x + transformComponent.originX;
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transformVec.y = transformComponent.y + transformComponent.originY;
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transformVec.x = transformComponent.originX;
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transformVec.y = transformComponent.originY;
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int parentEntity = parentNodeComponentMapper.get(entity).parentEntity;
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ParentNodeComponent rootParentNode = parentNodeComponentMapper.get(parentEntity);
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if (rootParentNode != null) {
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TransformMathUtils.localToSceneCoordinates(entity, transformVec, transformComponentMapper, parentNodeComponentMapper);
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} else {
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transformVec.x = transformComponent.x + transformComponent.originX;
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transformVec.y = transformComponent.y + transformComponent.originY;
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}
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physicsBodyComponent.body.setTransform(transformVec, transformComponent.rotation * MathUtils.degreesToRadians);
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}
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}
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