Support BitmapFonts with multiple regions
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Submodule hyperlap2d-runtime-libgdx updated: bf2ead820d...c259107565
@@ -254,8 +254,12 @@ public class ResourceManager extends Proxy implements IResourceRetriever {
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String filename = file.getName();
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if (file.isDirectory() || filename.endsWith(".DS_Store")) continue;
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BitmapFont bitmapFont = new BitmapFont(Gdx.files.internal(file.getAbsolutePath()), getTextureRegion(entry.nameWithoutExtension()));
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bitmapFont.setUseIntegerPositions(false);
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Array<TextureRegion> pages = new Array<>();
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BitmapFont.BitmapFontData bitmapFontData = new BitmapFont.BitmapFontData(Gdx.files.internal(file.getAbsolutePath()), false);
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for (String page : bitmapFontData.imagePaths) {
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pages.add(getTextureRegion(FilenameUtils.getBaseName(page)));
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}
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BitmapFont bitmapFont = new BitmapFont(bitmapFontData, pages, false);
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bitmapFonts.put(bitmapFont.getData().name, bitmapFont);
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}
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}
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@@ -14,6 +14,7 @@ import games.rednblack.editor.view.stage.Sandbox;
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import games.rednblack.h2d.common.ProgressHandler;
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import games.rednblack.h2d.common.vo.ExportMapperVO;
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import org.apache.commons.io.FileUtils;
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import org.apache.commons.io.FilenameUtils;
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import java.io.File;
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import java.io.IOException;
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@@ -100,7 +101,7 @@ public class BitmapFontAsset extends Asset {
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exportMapperVO.mapper.add(new ExportMapperVO.ExportedAsset(AssetsUtils.TYPE_BITMAP_FONT, fileSrc.getName()));
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BitmapFont.BitmapFontData bitmapFontData = new BitmapFont.BitmapFontData(new FileHandle(fileSrc), false);
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for (String textureName : bitmapFontData.imagePaths) {
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File f = new File(currentProjectPath + ProjectManager.IMAGE_DIR_PATH + File.separator + textureName);
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File f = new File(currentProjectPath + ProjectManager.IMAGE_DIR_PATH + File.separator + FilenameUtils.getName(textureName));
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FileUtils.copyFileToDirectory(f, tmpDir);
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}
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return true;
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