Update libGDX and gradle
This commit is contained in:
+2
-2
@@ -1,5 +1,5 @@
|
||||
gdxVersion = 1.11.0
|
||||
lwjgl3Version = 3.3.1
|
||||
gdxVersion = 1.12.0
|
||||
lwjgl3Version = 3.3.2
|
||||
artemisVersion = 2.3.0
|
||||
spineVersion = 4.1.0
|
||||
visuiVersion = 1.5.1
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
Submodule hyperlap2d-runtime-libgdx updated: f8b7ccef87...327be0455d
@@ -270,6 +270,11 @@ public class HyperLap2DScreen implements Screen, InputProcessor {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchCancelled(int screenX, int screenY, int pointer, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchDragged(int screenX, int screenY, int pointer) {
|
||||
return false;
|
||||
|
||||
@@ -148,6 +148,11 @@ public class SandboxInputAdapter implements InputProcessor {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchCancelled(int screenX, int screenY, int pointer, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchDragged(int screenX, int screenY, int pointer) {
|
||||
rootEntity = sandbox.getCurrentViewingEntity();
|
||||
|
||||
+1
-2
@@ -3,7 +3,6 @@ package games.rednblack.editor.view.stage.tools.transformStrategy;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import games.rednblack.editor.renderer.components.TransformComponent;
|
||||
import games.rednblack.editor.renderer.utils.MathUtilsFix;
|
||||
import games.rednblack.editor.utils.RoundUtils;
|
||||
import games.rednblack.editor.view.ui.followers.NormalSelectionFollower;
|
||||
import games.rednblack.h2d.common.command.TransformCommandBuilder;
|
||||
@@ -23,7 +22,7 @@ public abstract class AbstractTransformStrategy implements ITransformStrategy {
|
||||
* @return array of three floats (new float[]{width/height, xComponent, yComponent};)
|
||||
*/
|
||||
float[] calculateSizeAndXyAmount(float mouseDeltaX, float mouseDeltaY, float rotation, float[] result) {
|
||||
float mouseDragAngle = MathUtilsFix.atan2(mouseDeltaY, mouseDeltaX) * MathUtils.radDeg;
|
||||
float mouseDragAngle = MathUtils.atan2(mouseDeltaY, mouseDeltaX) * MathUtils.radDeg;
|
||||
float deltaA = rotation - mouseDragAngle;
|
||||
float c = (float) Math.sqrt(mouseDeltaX * mouseDeltaX + mouseDeltaY * mouseDeltaY);
|
||||
float a = c * MathUtils.cosDeg(deltaA);
|
||||
|
||||
+1
-2
@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
import games.rednblack.editor.renderer.utils.MathUtilsFix;
|
||||
import space.earlygrey.shapedrawer.ShapeDrawer;
|
||||
|
||||
/**
|
||||
@@ -103,7 +102,7 @@ public class PixelDashedLine extends Actor {
|
||||
}
|
||||
|
||||
private float getAngle(float x, float y, float toX, float toY) {
|
||||
float angle = MathUtils.radiansToDegrees * (MathUtilsFix.atan2(toX - x, toY - y));
|
||||
float angle = MathUtils.radiansToDegrees * (MathUtils.atan2(toX - x, toY - y));
|
||||
|
||||
if (angle < 0) {
|
||||
angle += 360;
|
||||
|
||||
@@ -21,7 +21,6 @@ package games.rednblack.editor.view.ui.widget.actors.basic;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
import games.rednblack.editor.renderer.utils.MathUtilsFix;
|
||||
|
||||
public class PixelLine extends Image {
|
||||
|
||||
@@ -56,7 +55,7 @@ public class PixelLine extends Image {
|
||||
}
|
||||
|
||||
private float getAngle(float x, float y, float toX, float toY) {
|
||||
float angle = MathUtils.radiansToDegrees * (MathUtilsFix.atan2(toX - x, toY - y));
|
||||
float angle = MathUtils.radiansToDegrees * (MathUtils.atan2(toX - x, toY - y));
|
||||
|
||||
if(angle < 0){
|
||||
angle += 360;
|
||||
|
||||
Reference in New Issue
Block a user