TextureArrayCpuPolygonSpriteBatch is now the default batch

This commit is contained in:
fgnm
2023-10-18 20:16:27 +02:00
parent fd95c9d2e4
commit b79d4aa691
4 changed files with 5 additions and 8 deletions
+1
View File
@@ -11,6 +11,7 @@
- Bug fixing and stability improvements
**Runtime**
- [BREAK CHANGE] `TextureArrayCpuPolygonSpriteBatch` is now the default batch implementation
- [BREAK CHANGE] New `MainItemComponent#uniqueId` management, change from integer to a random string
- Chained Entities and Spine' SkeletonRenderSeparator
- Improved PhysicsActions. Add `PhysicsActions#transformTo` and `PhysicsActions#transformBy`
@@ -64,7 +64,7 @@ public class ShaderManagerDialog extends H2DDialog {
}
});
String[] data = {"Simple", "Simple Array", "Distance Field", "Screen Reading"};
String[] data = {"Simple", "Distance Field", "Screen Reading"};
newShaderTypeSelectBox = StandardWidgetsFactory.createSelectBox(String.class);
newShaderTypeSelectBox.setItems(data);
@@ -138,18 +138,14 @@ public class ShaderManagerDialogMediator extends Mediator<ShaderManagerDialog> {
switch (type) {
case 0:
vertex = DefaultShaders.DEFAULT_VERTEX_SHADER;
fragment = DefaultShaders.DEFAULT_FRAGMENT_SHADER;
break;
case 1:
vertex = DefaultShaders.DEFAULT_ARRAY_VERTEX_SHADER;
fragment = DefaultShaders.DEFAULT_ARRAY_FRAGMENT_SHADER;
break;
case 2:
case 1:
vertex = DefaultShaders.DISTANCE_FIELD_VERTEX_SHADER;
fragment = DefaultShaders.DISTANCE_FIELD_FRAGMENT_SHADER;
break;
case 3:
case 2:
vertex = DefaultShaders.DEFAULT_SCREE_READING_VERTEX_SHADER;
fragment = DefaultShaders.DEFAULT_SCREE_READING_FRAGMENT_SHADER;
break;