diff --git a/CHANGES b/CHANGES index 2c74b3f1..d91012d7 100644 --- a/CHANGES +++ b/CHANGES @@ -11,6 +11,7 @@ - Bug fixing and stability improvements **Runtime** +- [BREAK CHANGE] `TextureArrayCpuPolygonSpriteBatch` is now the default batch implementation - [BREAK CHANGE] New `MainItemComponent#uniqueId` management, change from integer to a random string - Chained Entities and Spine' SkeletonRenderSeparator - Improved PhysicsActions. Add `PhysicsActions#transformTo` and `PhysicsActions#transformBy` diff --git a/hyperlap2d-runtime-libgdx b/hyperlap2d-runtime-libgdx index a3b213f7..b2374ae6 160000 --- a/hyperlap2d-runtime-libgdx +++ b/hyperlap2d-runtime-libgdx @@ -1 +1 @@ -Subproject commit a3b213f76b1088878e68429d091daaa23c974162 +Subproject commit b2374ae63c5e007737ac6fdf77e41c08fd78170c diff --git a/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialog.java b/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialog.java index 64f68354..0a3714ff 100644 --- a/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialog.java +++ b/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialog.java @@ -64,7 +64,7 @@ public class ShaderManagerDialog extends H2DDialog { } }); - String[] data = {"Simple", "Simple Array", "Distance Field", "Screen Reading"}; + String[] data = {"Simple", "Distance Field", "Screen Reading"}; newShaderTypeSelectBox = StandardWidgetsFactory.createSelectBox(String.class); newShaderTypeSelectBox.setItems(data); diff --git a/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialogMediator.java b/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialogMediator.java index 99a2c044..87ed38db 100644 --- a/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialogMediator.java +++ b/src/main/java/games/rednblack/editor/view/ui/dialog/ShaderManagerDialogMediator.java @@ -138,18 +138,14 @@ public class ShaderManagerDialogMediator extends Mediator { switch (type) { case 0: - vertex = DefaultShaders.DEFAULT_VERTEX_SHADER; - fragment = DefaultShaders.DEFAULT_FRAGMENT_SHADER; - break; - case 1: vertex = DefaultShaders.DEFAULT_ARRAY_VERTEX_SHADER; fragment = DefaultShaders.DEFAULT_ARRAY_FRAGMENT_SHADER; break; - case 2: + case 1: vertex = DefaultShaders.DISTANCE_FIELD_VERTEX_SHADER; fragment = DefaultShaders.DISTANCE_FIELD_FRAGMENT_SHADER; break; - case 3: + case 2: vertex = DefaultShaders.DEFAULT_SCREE_READING_VERTEX_SHADER; fragment = DefaultShaders.DEFAULT_SCREE_READING_FRAGMENT_SHADER; break;