Better external types management with ExternalTypesConfiguration
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@@ -1,5 +1,5 @@
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[0.1.0]
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- [WIP - BREAK CHANGE] Update Project version to `1.0.0`
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- [BREAK CHANGE] Update Project version to `1.0.0`
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- Extensions are completely detached from base runtime
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- Custom Variables are stored in JSON format
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- Bug fixes and stability improvements
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Submodule hyperlap2d-runtime-libgdx updated: c01a5e40d4...f1995a6896
@@ -15,6 +15,7 @@ import games.rednblack.editor.HyperLap2DFacade;
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import games.rednblack.editor.proxy.ProjectManager;
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import games.rednblack.editor.proxy.ResolutionManager;
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import games.rednblack.editor.proxy.ResourceManager;
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import games.rednblack.editor.renderer.ExternalTypesConfiguration;
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import games.rednblack.editor.renderer.SceneConfiguration;
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import games.rednblack.editor.renderer.SceneLoader;
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import games.rednblack.editor.renderer.components.additional.ButtonComponent;
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@@ -53,11 +54,17 @@ public class LivePreviewScreen extends ScreenAdapter implements GestureDetector.
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viewport = new ExtendViewport(worldSizeVO.getWorldWidth(), worldSizeVO.getWorldHeight());
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mCamera = (OrthographicCamera) viewport.getCamera();
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ExternalTypesConfiguration externalItemTypes = new ExternalTypesConfiguration();
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//Add external item types
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externalItemTypes.addExternalItemType(new SpineItemType());
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externalItemTypes.addExternalItemType(new TalosItemType());
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externalItemTypes.addExternalItemType(new TypingLabelItemType());
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SceneConfiguration config = new SceneConfiguration();
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config.setResourceRetriever(resourceManager);
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config.addExternalItemType(new SpineItemType());
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config.addExternalItemType(new TalosItemType());
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config.addExternalItemType(new TypingLabelItemType());
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config.setExternalItemTypes(externalItemTypes);
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config.addTagTransmuter("button", ButtonComponent.class);
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sceneLoader = new SceneLoader(config);
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@@ -35,6 +35,7 @@ import com.badlogic.gdx.utils.viewport.Viewport;
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import com.kotcrab.vis.ui.util.ToastManager;
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import games.rednblack.editor.HyperLap2DFacade;
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import games.rednblack.editor.proxy.*;
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import games.rednblack.editor.renderer.ExternalTypesConfiguration;
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import games.rednblack.editor.renderer.SceneConfiguration;
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import games.rednblack.editor.renderer.SceneLoader;
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import games.rednblack.editor.renderer.components.ViewPortComponent;
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@@ -135,12 +136,15 @@ public class Sandbox {
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UIStageMediator uiStageMediator = facade.retrieveMediator(UIStageMediator.NAME);
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uiStage = uiStageMediator.getViewComponent();
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ExternalTypesConfiguration externalItemTypes = new ExternalTypesConfiguration();
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//Add external item types
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externalItemTypes.addExternalItemType(new SpineItemType());
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externalItemTypes.addExternalItemType(new TalosItemType());
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externalItemTypes.addExternalItemType(new TypingLabelItemType());
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SceneConfiguration config = new SceneConfiguration();
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config.setResourceRetriever(resourceManager);
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// adding spine as external component
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config.addExternalItemType(new SpineItemType());
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config.addExternalItemType(new TalosItemType());
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config.addExternalItemType(new TypingLabelItemType());
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config.setExternalItemTypes(externalItemTypes);
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//Remove Physics System and add Adjusting System for box2d objects to follow items and stop world tick
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config.removeSystem(PhysicsSystem.class);
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