Commit Graph

  • ab9c95cf77 Fix new project size fgnm 2021-04-24 17:47:59 +02:00
  • 11e7e1c611 Copy plugins to assets directory for fast testing fgnm 2021-04-24 17:47:44 +02:00
  • c041af6c3e Merge pull request #45 from Orffyreus/feature/font-names fgnm 2021-04-24 11:22:30 +02:00
  • 68f5423363 Use name instead of family as the font map key Orffyreus 2021-04-24 10:42:55 +02:00
  • c5456861f4 * ImageTabbedPane can support both text and icons * Expose more assets creation in plugin api * Improve Tiled panel UI fgnm 2021-04-23 16:52:06 +02:00
  • a19d6fe356 Iterate build version fgnm 2021-04-19 12:53:19 +02:00
  • d89f0b599d [cd skip] Prepare for 0.0.6 release fgnm 2021-04-19 11:27:46 +02:00
  • 3e50c86441 [cd skip] Prepare for 0.0.6 release fgnm 2021-04-19 11:27:42 +02:00
  • 03bcce7fcf Update libGDX to 1.10.0 fgnm 2021-04-19 11:16:27 +02:00
  • 47bb8ac34e Support tab insertion in code editor fgnm 2021-04-17 20:45:52 +02:00
  • 59703f91d0 Support Talos's Vector Fields fgnm 2021-04-17 20:45:31 +02:00
  • 5b126eb61c Support Talos's Vector Fields fgnm 2021-04-17 20:45:24 +02:00
  • d9dc3c1d9f Smart indent in code editor fgnm 2021-04-17 11:53:53 +02:00
  • cefe08d1e1 Reset began when TemporalAction is complete fgnm 2021-04-14 12:08:57 +02:00
  • f6a086e4d8 [editor only] Improve accessibility of PixelDashedLine fgnm 2021-04-13 14:34:34 +02:00
  • 779cf3e872 [editor only] Avoid some possible NPEs fgnm 2021-04-11 18:29:31 +02:00
  • f05b879d8a Temp fix, don't create any shape when chain lights fgnm 2021-04-11 15:52:37 +02:00
  • e4793ab9fb Temp fix, create chain shape instead of polygon shape for body lights fgnm 2021-04-11 15:37:12 +02:00
  • 840a4c0352 Temp fix, create chain shape instead of polygon shape for body lights fgnm 2021-04-11 15:37:06 +02:00
  • 51ad300600 [editor only] Fix PolygonFollower coordinates with high ppwu fgnm 2021-04-10 23:12:08 +02:00
  • a23d7aafbf Fix vertices in chain light fgnm 2021-04-10 16:32:40 +02:00
  • 7d7a37ed85 Fix vertices in chain light fgnm 2021-04-10 16:32:35 +02:00
  • cb3f53d63f Fix vertices in chain light fgnm 2021-04-10 16:16:36 +02:00
  • b8973f0ba0 Add physics body pseudo3d height fgnm 2021-04-10 15:38:10 +02:00
  • 13dcd671d9 Add directional light pseudo3d height fgnm 2021-04-10 15:04:59 +02:00
  • b47b41ed10 Add Import/Export Library Actions, close #40 fgnm 2021-04-10 12:30:31 +02:00
  • c467765725 Experimental support to pseudo3d lights fgnm 2021-04-09 22:06:21 +02:00
  • 0ceb48ed20 Experimental support to pseudo3d lights fgnm 2021-04-09 22:06:16 +02:00
  • 466592e961 Remove DetachableSystem fgnm 2021-04-09 18:53:12 +02:00
  • 7dc4e91ea4 Fixed transform when viewing nested composites fgnm 2021-04-07 22:13:06 +02:00
  • 2e7fbf58ed Fixed transform when viewing nested composites fgnm 2021-04-07 22:13:03 +02:00
  • 72bbc54bdb Allow to detach systems from main engine update loop. Detached systems skip update method, they can be invoked with updateManual. Detachable systems: * HyperLap2dRenderer * PhysicsSystem * ActionSystem fgnm 2021-04-07 17:34:53 +02:00
  • b96280c677 Smooth camera movement in Live Preview fgnm 2021-04-07 16:08:13 +02:00
  • 12507be287 Add option to toggle fullscreen fgnm 2021-04-06 00:00:37 +02:00
  • 5936221bb3 Don't render RayHandler if lights are disabled fgnm 2021-04-05 22:42:02 +02:00
  • 392089ce3c Avoid entities removed twice fgnm 2021-04-05 18:20:23 +02:00
  • 5d952ccbb2 Fix critical Engine issue when components and entities are recycled fgnm 2021-04-05 17:21:51 +02:00
  • 4f9d440a9f Process preSolve and postSolve in PhysicsContact fgnm 2021-04-01 19:34:32 +02:00
  • 8fc34a2bdf Do not set same sprite animation fgnm 2021-04-01 18:37:41 +02:00
  • d734e4b2d8 Fix InputFileWidget paste fgnm 2021-04-01 15:11:50 +02:00
  • 1597a1aef4 Fix possible NPE in body creation fgnm 2021-03-31 18:42:52 +02:00
  • 521804aa34 Fix grid size for high ppwu fgnm 2021-03-31 17:57:51 +02:00
  • 27fc5a8fc2 Fix visibility issue fgnm 2021-03-31 17:43:54 +02:00
  • d6ad60df2c Convert grid size to float fgnm 2021-03-31 17:25:22 +02:00
  • 6b0075338d [editor only] Use workflow number instead of sha fgnm 2021-03-31 13:34:38 +02:00
  • 4c8f9937de [editor only] Fix build version fgnm 2021-03-31 13:05:55 +02:00
  • cbbd9cb3aa [editor only] Fix build version fgnm 2021-03-31 12:52:41 +02:00
  • 061198479d [editor only] Include commit sha in snapshot version fgnm 2021-03-31 12:45:33 +02:00
  • 3323db1dc6 [editor only] Fix tags removal fgnm 2021-03-30 18:39:47 +02:00
  • 6a8036681e Add multiple selection to Tags panel fgnm 2021-03-30 18:05:44 +02:00
  • de1f919113 [editor only] Rewrote all import management fgnm 2021-03-29 21:22:49 +02:00
  • 53287c1500 Add option to duplicate library actions, close #39 fgnm 2021-03-29 12:38:36 +02:00
  • cd9067aa76 Optimize graph actions parser fgnm 2021-03-29 12:10:57 +02:00
  • 610702f463 Rewrote ResourceManagerLoader and AsyncResourceManager fgnm 2021-03-28 21:10:14 +02:00
  • a447b7ab13 Fix ResourceManagerLoader Spine folder fgnm 2021-03-28 16:25:46 +02:00
  • 121965696b [cd skip] Update CHANGES fgnm 2021-03-28 15:30:13 +02:00
  • d4e154aadd Polygons sucks. But at least they are a bit more decent now. fgnm 2021-03-28 15:19:25 +02:00
  • 74d2045ebc [editor only] Remove broken test classes fgnm 2021-03-26 21:20:27 +01:00
  • bba813037a Fix possible zero division MiChinao 2021-03-25 15:54:57 +01:00
  • a8a6e094f9 Fix render on retina display fgnm 2021-03-24 18:17:28 +01:00
  • ff5b781e4e [editor only] Fix NPE when trying to export an empty scene MiChinao 2021-03-23 21:43:39 +01:00
  • e3ed3f3797 Add UI density setting MiChinao 2021-03-23 21:39:57 +01:00
  • 277ec47432 Update to new TexturePacker format MiChinao 2021-03-23 14:40:16 +01:00
  • 8285530838 [editor only] Fix welcome logo size and position fgnm 2021-03-22 22:13:17 +01:00
  • cc6292b289 Move font generation in ResourceManager fgnm 2021-03-22 19:28:09 +01:00
  • 8589dedc14 [editor only] Dynamic Viewport scale (1/2) fgnm 2021-03-22 00:46:25 +01:00
  • 55fa07d663 Do not allow negative width and height, fix #36 fgnm 2021-03-21 14:53:47 +01:00
  • 3b2c1c2d25 Don't set shader if not compiled fgnm 2021-03-20 23:55:23 +01:00
  • 03cdf0ad9f Fork box2dlight into runtime: * Removed deprecated methods * Use RayHandlerOptions * Fix lights for OpenGL 3+ fgnm 2021-03-20 23:10:07 +01:00
  • f518849414 Fork box2dlight into runtime: * Removed deprecated methods * Use RayHandlerOptions * Fix lights for OpenGL 3+ fgnm 2021-03-20 23:09:58 +01:00
  • fa6b68a8f4 Fix Shader version fgnm 2021-03-20 20:45:52 +01:00
  • 1984feaf8a Fix Shader version fgnm 2021-03-20 20:45:49 +01:00
  • f87a14c445 Set minimum OpenGL version to 3.2 fgnm 2021-03-20 20:16:39 +01:00
  • 228abeb73f Update Vis UI fgnm 2021-03-15 20:46:15 +01:00
  • 33f8b48fba Enter in composite with double click on tree item fgnm 2021-03-15 00:25:59 +01:00
  • b2ca87e644 The most weird bug I've ever found pt.2 clearColor inside FBO freeze rendering on some Intel HD Graphics GPU unless custom Fragment Shader is provided see @DefaultShaders#DEFAULT_FRAGMENT_SHADER MiChinao 2021-03-14 16:12:21 +01:00
  • b5189e24c0 [editor only] Update CHANGES fgnm 2021-03-13 20:07:38 +01:00
  • 8ac33393e1 Allow to skip sonatype release fgnm 2021-03-13 20:06:38 +01:00
  • 8a443808e4 Allow to link X/Y scale properties, close #29 fgnm 2021-03-13 19:52:03 +01:00
  • c8b6d7c7ab Improve Properties UI fgnm 2021-03-13 19:19:37 +01:00
  • 2b5052a980 Add Save Project As menu, close #32 fgnm 2021-03-11 23:23:26 +01:00
  • 6ba996587b Update README.md fgnm 2021-03-08 23:03:52 +01:00
  • 1603668330 Stack fbo cameras to support nested FBO rendering fgnm 2021-03-08 12:34:47 +01:00
  • b35041405d Fix origin position in bounding boxes fgnm 2021-03-07 22:56:18 +01:00
  • b5c560890e Fix transform strategy to support origin fgnm 2021-03-07 22:27:06 +01:00
  • e065711174 Update CHANGES fgnm 2021-03-06 22:10:40 +01:00
  • 4e9b3c2319 Add Z-Index controls in Items Tree, close #28 fgnm 2021-03-06 22:08:49 +01:00
  • 0cdefd60a9 Fix missing flip checks fgnm 2021-03-06 21:31:15 +01:00
  • 4df287c248 Fix NPE when plugins are disabled fgnm 2021-03-06 11:46:06 +01:00
  • 0f31805033 Add flipX and flipY flag, close #30 fgnm 2021-03-06 11:37:06 +01:00
  • a72ba2fdfb Add flipX and flipY flag fgnm 2021-03-06 11:36:51 +01:00
  • 76acc8b6f0 Sort resources alphabetically, close #27 fgnm 2021-03-05 21:46:41 +01:00
  • f03c08efff The most weird bug I've ever found... MiChinao 2021-03-05 14:34:06 +01:00
  • eeb3f8acbb Disable vSync and limit fps fgnm 2021-03-02 21:19:49 +01:00
  • 0dd0ceef5c Fix FBO blend function fgnm 2021-03-01 00:48:02 +01:00
  • 2e14960412 Fix control flow in rendering fgnm 2021-02-28 19:43:07 +01:00
  • 9aa9088695 FBO can be used to create a rotatable scissor, Close #2 fgnm 2021-02-28 19:39:24 +01:00
  • 4a4ed9aae8 Support rendering composites to FBO fgnm 2021-02-28 19:37:53 +01:00
  • 0c76b7ccaa Support rendering composites to FBO fgnm 2021-02-28 19:33:02 +01:00
  • f1c205c2d5 Fix RepeatablePolygonSprite for GWT reflection fgnm 2021-02-26 18:14:14 +01:00