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ab9c95cf77
Fix new project size
fgnm
2021-04-24 17:47:59 +02:00
11e7e1c611
Copy plugins to assets directory for fast testing
fgnm
2021-04-24 17:47:44 +02:00
c041af6c3e
Merge pull request #45 from Orffyreus/feature/font-names
fgnm
2021-04-24 11:22:30 +02:00
68f5423363
Use name instead of family as the font map key
Orffyreus
2021-04-24 10:42:55 +02:00
c5456861f4
* ImageTabbedPane can support both text and icons * Expose more assets creation in plugin api * Improve Tiled panel UI
fgnm
2021-04-23 16:52:06 +02:00
a19d6fe356
Iterate build version
fgnm
2021-04-19 12:53:19 +02:00
d89f0b599d
[cd skip] Prepare for 0.0.6 release
fgnm
2021-04-19 11:27:46 +02:00
3e50c86441
[cd skip] Prepare for 0.0.6 release
fgnm
2021-04-19 11:27:42 +02:00
03bcce7fcf
Update libGDX to 1.10.0
fgnm
2021-04-19 11:16:27 +02:00
47bb8ac34e
Support tab insertion in code editor
fgnm
2021-04-17 20:45:52 +02:00
59703f91d0
Support Talos's Vector Fields
fgnm
2021-04-17 20:45:31 +02:00
5b126eb61c
Support Talos's Vector Fields
fgnm
2021-04-17 20:45:24 +02:00
d9dc3c1d9f
Smart indent in code editor
fgnm
2021-04-17 11:53:53 +02:00
cefe08d1e1
Reset began when TemporalAction is complete
fgnm
2021-04-14 12:08:57 +02:00
f6a086e4d8
[editor only] Improve accessibility of PixelDashedLine
fgnm
2021-04-13 14:34:34 +02:00
779cf3e872
[editor only] Avoid some possible NPEs
fgnm
2021-04-11 18:29:31 +02:00
f05b879d8a
Temp fix, don't create any shape when chain lights
fgnm
2021-04-11 15:52:37 +02:00
e4793ab9fb
Temp fix, create chain shape instead of polygon shape for body lights
fgnm
2021-04-11 15:37:12 +02:00
840a4c0352
Temp fix, create chain shape instead of polygon shape for body lights
fgnm
2021-04-11 15:37:06 +02:00
51ad300600
[editor only] Fix PolygonFollower coordinates with high ppwu
fgnm
2021-04-10 23:12:08 +02:00
a23d7aafbf
Fix vertices in chain light
fgnm
2021-04-10 16:32:40 +02:00
7d7a37ed85
Fix vertices in chain light
fgnm
2021-04-10 16:32:35 +02:00
cb3f53d63f
Fix vertices in chain light
fgnm
2021-04-10 16:16:36 +02:00
b8973f0ba0
Add physics body pseudo3d height
fgnm
2021-04-10 15:38:10 +02:00
13dcd671d9
Add directional light pseudo3d height
fgnm
2021-04-10 15:04:59 +02:00
b47b41ed10
Add Import/Export Library Actions, close #40
fgnm
2021-04-10 12:30:31 +02:00
c467765725
Experimental support to pseudo3d lights
fgnm
2021-04-09 22:06:21 +02:00
0ceb48ed20
Experimental support to pseudo3d lights
fgnm
2021-04-09 22:06:16 +02:00
466592e961
Remove DetachableSystem
fgnm
2021-04-09 18:53:12 +02:00
7dc4e91ea4
Fixed transform when viewing nested composites
fgnm
2021-04-07 22:13:06 +02:00
2e7fbf58ed
Fixed transform when viewing nested composites
fgnm
2021-04-07 22:13:03 +02:00
72bbc54bdb
Allow to detach systems from main engine update loop. Detached systems skip update method, they can be invoked with updateManual. Detachable systems: * HyperLap2dRenderer * PhysicsSystem * ActionSystem
fgnm
2021-04-07 17:34:53 +02:00
b96280c677
Smooth camera movement in Live Preview
fgnm
2021-04-07 16:08:13 +02:00
12507be287
Add option to toggle fullscreen
fgnm
2021-04-06 00:00:37 +02:00
5936221bb3
Don't render RayHandler if lights are disabled
fgnm
2021-04-05 22:42:02 +02:00
392089ce3c
Avoid entities removed twice
fgnm
2021-04-05 18:20:23 +02:00
5d952ccbb2
Fix critical Engine issue when components and entities are recycled
fgnm
2021-04-05 17:21:51 +02:00
4f9d440a9f
Process preSolve and postSolve in PhysicsContact
fgnm
2021-04-01 19:34:32 +02:00
8fc34a2bdf
Do not set same sprite animation
fgnm
2021-04-01 18:37:41 +02:00
d734e4b2d8
Fix InputFileWidget paste
fgnm
2021-04-01 15:11:50 +02:00
1597a1aef4
Fix possible NPE in body creation
fgnm
2021-03-31 18:42:52 +02:00
521804aa34
Fix grid size for high ppwu
fgnm
2021-03-31 17:57:51 +02:00
27fc5a8fc2
Fix visibility issue
fgnm
2021-03-31 17:43:54 +02:00
d6ad60df2c
Convert grid size to float
fgnm
2021-03-31 17:25:22 +02:00
6b0075338d
[editor only] Use workflow number instead of sha
fgnm
2021-03-31 13:34:38 +02:00
4c8f9937de
[editor only] Fix build version
fgnm
2021-03-31 13:05:55 +02:00
cbbd9cb3aa
[editor only] Fix build version
fgnm
2021-03-31 12:52:41 +02:00
061198479d
[editor only] Include commit sha in snapshot version
fgnm
2021-03-31 12:45:33 +02:00
3323db1dc6
[editor only] Fix tags removal
fgnm
2021-03-30 18:39:47 +02:00
6a8036681e
Add multiple selection to Tags panel
fgnm
2021-03-30 18:05:44 +02:00
de1f919113
[editor only] Rewrote all import management
fgnm
2021-03-29 21:22:49 +02:00
53287c1500
Add option to duplicate library actions, close #39
fgnm
2021-03-29 12:38:36 +02:00
cd9067aa76
Optimize graph actions parser
fgnm
2021-03-29 12:10:57 +02:00
610702f463
Rewrote ResourceManagerLoader and AsyncResourceManager
fgnm
2021-03-28 21:10:14 +02:00
a447b7ab13
Fix ResourceManagerLoader Spine folder
fgnm
2021-03-28 16:25:46 +02:00
121965696b
[cd skip] Update CHANGES
fgnm
2021-03-28 15:30:13 +02:00
d4e154aadd
Polygons sucks. But at least they are a bit more decent now.
fgnm
2021-03-28 15:19:25 +02:00
74d2045ebc
[editor only] Remove broken test classes
fgnm
2021-03-26 21:20:27 +01:00
bba813037a
Fix possible zero division
MiChinao
2021-03-25 15:54:57 +01:00
a8a6e094f9
Fix render on retina display
fgnm
2021-03-24 18:17:28 +01:00
ff5b781e4e
[editor only] Fix NPE when trying to export an empty scene
MiChinao
2021-03-23 21:43:39 +01:00
e3ed3f3797
Add UI density setting
MiChinao
2021-03-23 21:39:57 +01:00
277ec47432
Update to new TexturePacker format
MiChinao
2021-03-23 14:40:16 +01:00
8285530838
[editor only] Fix welcome logo size and position
fgnm
2021-03-22 22:13:17 +01:00
cc6292b289
Move font generation in ResourceManager
fgnm
2021-03-22 19:28:09 +01:00
8589dedc14
[editor only] Dynamic Viewport scale (1/2)
fgnm
2021-03-22 00:46:25 +01:00
55fa07d663
Do not allow negative width and height, fix #36
fgnm
2021-03-21 14:53:47 +01:00
3b2c1c2d25
Don't set shader if not compiled
fgnm
2021-03-20 23:55:23 +01:00
03cdf0ad9f
Fork box2dlight into runtime: * Removed deprecated methods * Use RayHandlerOptions * Fix lights for OpenGL 3+
fgnm
2021-03-20 23:10:07 +01:00
f518849414
Fork box2dlight into runtime: * Removed deprecated methods * Use RayHandlerOptions * Fix lights for OpenGL 3+
fgnm
2021-03-20 23:09:58 +01:00
fa6b68a8f4
Fix Shader version
fgnm
2021-03-20 20:45:52 +01:00
1984feaf8a
Fix Shader version
fgnm
2021-03-20 20:45:49 +01:00
f87a14c445
Set minimum OpenGL version to 3.2
fgnm
2021-03-20 20:16:39 +01:00
228abeb73f
Update Vis UI
fgnm
2021-03-15 20:46:15 +01:00
33f8b48fba
Enter in composite with double click on tree item
fgnm
2021-03-15 00:25:59 +01:00
b2ca87e644
The most weird bug I've ever found pt.2 clearColor inside FBO freeze rendering on some Intel HD Graphics GPU unless custom Fragment Shader is provided see @DefaultShaders#DEFAULT_FRAGMENT_SHADER
MiChinao
2021-03-14 16:12:21 +01:00
b5189e24c0
[editor only] Update CHANGES
fgnm
2021-03-13 20:07:38 +01:00
8ac33393e1
Allow to skip sonatype release
fgnm
2021-03-13 20:06:38 +01:00
8a443808e4
Allow to link X/Y scale properties, close #29
fgnm
2021-03-13 19:52:03 +01:00
c8b6d7c7ab
Improve Properties UI
fgnm
2021-03-13 19:19:37 +01:00
2b5052a980
Add Save Project As menu, close #32
fgnm
2021-03-11 23:23:26 +01:00
6ba996587b
Update README.md
fgnm
2021-03-08 23:03:52 +01:00
1603668330
Stack fbo cameras to support nested FBO rendering
fgnm
2021-03-08 12:34:47 +01:00
b35041405d
Fix origin position in bounding boxes
fgnm
2021-03-07 22:56:18 +01:00
b5c560890e
Fix transform strategy to support origin
fgnm
2021-03-07 22:27:06 +01:00
e065711174
Update CHANGES
fgnm
2021-03-06 22:10:40 +01:00
4e9b3c2319
Add Z-Index controls in Items Tree, close #28
fgnm
2021-03-06 22:08:49 +01:00
0cdefd60a9
Fix missing flip checks
fgnm
2021-03-06 21:31:15 +01:00
4df287c248
Fix NPE when plugins are disabled
fgnm
2021-03-06 11:46:06 +01:00
0f31805033
Add flipX and flipY flag, close #30
fgnm
2021-03-06 11:37:06 +01:00
a72ba2fdfb
Add flipX and flipY flag
fgnm
2021-03-06 11:36:51 +01:00
76acc8b6f0
Sort resources alphabetically, close #27
fgnm
2021-03-05 21:46:41 +01:00
f03c08efff
The most weird bug I've ever found...
MiChinao
2021-03-05 14:34:06 +01:00
eeb3f8acbb
Disable vSync and limit fps
fgnm
2021-03-02 21:19:49 +01:00
0dd0ceef5c
Fix FBO blend function
fgnm
2021-03-01 00:48:02 +01:00
2e14960412
Fix control flow in rendering
fgnm
2021-02-28 19:43:07 +01:00
9aa9088695
FBO can be used to create a rotatable scissor, Close #2
fgnm
2021-02-28 19:39:24 +01:00
4a4ed9aae8
Support rendering composites to FBO
fgnm
2021-02-28 19:37:53 +01:00
0c76b7ccaa
Support rendering composites to FBO
fgnm
2021-02-28 19:33:02 +01:00
f1c205c2d5
Fix RepeatablePolygonSprite for GWT reflection
fgnm
2021-02-26 18:14:14 +01:00