Revise README for ps4-np-hooks project

Updated project name and clarified purpose and usage.
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PS4 NP / Orbis Network Hook Framework
ps4-np-hooks
============
⚠️ For research, learning, and reverse-engineering purposes only
This project is not intended for cheating, piracy, or abusing online services.
Minimal PS4 (Orbis OS) NP hook / stub module.
📌 Overview
Hooks a large subset of NP, UserService, Auth, Commerce and WordFilter
functions and returns fixed values so titles can run without real PSN
connectivity.
This project implements a low-level hook framework for PlayStation 4 (Orbis OS) that intercepts and emulates a large portion of NP (Network Platform), UserService, Commerce, Auth, and WordFilter APIs.
Intended for reverse engineering, research and offline testing.
The primary goal is to stub out NP dependencies in order to:
Run games offline that normally require PSN
Overview
--------
Bypass NP availability, state, and Plus checks
- Forces NP to report "online" and "logged in"
- Returns a fixed Online ID
- Stubs NP Auth async requests
- Auto-completes Commerce dialogs
- Always authorizes PS Plus
- Disables word filtering
- Emulates bandwidth test results
- Bypasses parental control checks
Simulate NP Auth and async request flows
No real PSN communication is performed.
Assist in reverse-engineering PS4 network behavior
✨ Features
🔌 NP / UserService Hooks
Use cases
---------
sceNpCheckNpAvailability
- Offline testing of NP-dependent titles
- Reverse engineering NP flows
- Debugging games that hang on PSN checks
- SPRX / payload experimentation
sceNpGetState
sceNpGetOnlineId
Non-goals
---------
sceNpGetAccountId
- Not real PSN functionality
- Not online play
- Not intended for cheating or piracy
sceNpGetNpId
sceUserServiceGetEvent
Technical notes
---------------
Game Presence & State callbacks
- Direct inline jump patching
- Memory protection via sceKernelMprotect
- Hooks applied to hardcoded system addresses
- No syscall emulation
- Designed as an injectable .sprx module
✔️ Always reports online & logged-in state
🔐 NP Authentication (Auth)
Build / usage
-------------
sceNpAuthCreateAsyncRequest
Requirements:
- Jailbroken PS4
- OpenOrbis or Orbis SDK
- .sprx loader
sceNpAuthPollAsync
Steps:
1. Build as .sprx
2. Inject at runtime
3. Hooks are applied automatically
4. System notification confirms success
sceNpAuthGetAuthorizationCode
✔️ Fully emulated async lifecycle
✔️ Returns a fake authorization code
⚠️ No real PSN authentication occurs
Disclaimer
----------
🛒 NP Commerce / Store
For research and educational purposes only.
Use at your own risk.
sceNpCommerceDialogInitialize
sceNpCommerceDialogOpen
License
-------
sceNpCommerceDialogUpdateStatus
sceNpCommerceDialogGetResult
PS Store icon hooks
✔️ Commerce dialogs auto-complete successfully
✔️ Games believe purchases/subscriptions are valid
🚀 Async NP Requests
sceNpCreateAsyncRequest
sceNpPollAsync
✔️ Requests complete immediately
✔️ Proper state transitions are preserved
📡 Bandwidth Test Emulation
sceNpBandwidthTestInitStart
sceNpBandwidthTestGetStatus
sceNpBandwidthTestShutdown
✔️ Fake but realistic bandwidth results
Download: 100 Mbps
Upload: 20 Mbps
👨‍👩‍👧 Parental Control & Account Info
sceNpGetParentalControlInfo
sceNpSetContentRestriction
sceNpCheckPlus
sceNpGetAccountCountry
sceNpGetAccountDateOfBirth
✔️ Adult account (18+)
✔️ No restrictions
✔️ PS Plus always authorized
🧼 Word Filter
sceNpWordFilterCreateTitleCtx
sceNpWordFilterCreateAsyncRequest
sceNpWordFilterSanitizeComment
sceNpWordFilterPollAsync
✔️ Word filtering disabled (input == output)
🧠 Design Notes
Uses direct inline jump patching (WriteJump)
Memory protection handled via sceKernelMprotect
No SDK stubs — hooks are applied to real system addresses
Designed for payload / sprx injection
Thread-safe enough for typical game NP usage
🧪 Tested Use-Cases
Games that hang on “Connecting to PSN”
Titles requiring PS Plus checks for offline modes
NP-dependent menus (store, presence, auth)
Reverse-engineering NP flows without Sony servers
⚙️ Build & Usage
Requirements
Jailbroken PS4
Orbis SDK / OpenOrbis
Payload or .sprx loader
C++17 compatible toolchain
Usage
Build as a .sprx
Inject or load the module at runtime
Hooks are applied automatically
Notification confirms success:
hooked successfully!
⚠️ Disclaimer
This software:
Does not connect to PlayStation Network
Does not provide real PSN functionality
Is intended strictly for offline use, debugging, and research
You are responsible for how you use it.
MIT