changed to use the OPTIONS button to exit application
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+3
-3
@@ -137,7 +137,7 @@ namespace Windows
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cur_down[SDL_CONTROLLER_BUTTON_X] = SDL_GameControllerGetButton(game_controller, SDL_CONTROLLER_BUTTON_X);
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cur_down[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = SDL_GameControllerGetButton(game_controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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cur_down[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = SDL_GameControllerGetButton(game_controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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cur_down[SDL_CONTROLLER_BUTTON_START] = SDL_GameControllerGetButton(game_controller, SDL_CONTROLLER_BUTTON_START);
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cur_down[SDL_CONTROLLER_BUTTON_BACK] = SDL_GameControllerGetButton(game_controller, SDL_CONTROLLER_BUTTON_BACK);
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if (prev_down[SDL_CONTROLLER_BUTTON_X] && !cur_down[SDL_CONTROLLER_BUTTON_X] && !paused)
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{
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@@ -177,7 +177,7 @@ namespace Windows
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set_focus_to_local = true;
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}
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if (prev_down[SDL_CONTROLLER_BUTTON_START] && !cur_down[SDL_CONTROLLER_BUTTON_START] && !paused)
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if (prev_down[SDL_CONTROLLER_BUTTON_BACK] && !cur_down[SDL_CONTROLLER_BUTTON_BACK] && !paused)
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{
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selected_action = ACTION_DISCONNECT_AND_EXIT;
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}
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@@ -185,7 +185,7 @@ namespace Windows
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prev_down[SDL_CONTROLLER_BUTTON_X] = cur_down[SDL_CONTROLLER_BUTTON_X];
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prev_down[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = cur_down[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER];
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prev_down[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = cur_down[SDL_CONTROLLER_BUTTON_LEFTSHOULDER];
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prev_down[SDL_CONTROLLER_BUTTON_START] = cur_down[SDL_CONTROLLER_BUTTON_START];
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prev_down[SDL_CONTROLLER_BUTTON_BACK] = cur_down[SDL_CONTROLLER_BUTTON_BACK];
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}
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void SetModalMode(bool modal)
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