add ability to use L2 button to navigate back to previous directory
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@@ -84,6 +84,8 @@
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#define BUTTON_RIGHT 0x00000020
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#define BUTTON_UP 0x00000040
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#define BUTTON_DOWN 0x00000080
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#define BUTTON_C 0x00000100
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#define BUTTON_D 0x00000200
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static uint32_t previous_down = 0;
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static int repeat_count = 0;
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@@ -531,8 +533,15 @@ static void ImGui_ImplSDL2_UpdateGamepads()
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down |= BUTTON_DOWN;
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else if (SDL_GameControllerGetAxis(game_controller, SDL_CONTROLLER_AXIS_LEFTY) < -ANALOG_THRESHOLD)
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down |= BUTTON_UP;
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else if (SDL_GameControllerGetAxis(game_controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) > ANALOG_THRESHOLD)
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down |= BUTTON_C;
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else if (SDL_GameControllerGetAxis(game_controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) > ANALOG_THRESHOLD)
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down |= BUTTON_D;
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uint32_t pressed = down & ~previous_down;
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io.AddKeyEvent(ImGuiKey_C, (pressed & BUTTON_C) != 0);
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io.AddKeyEvent(ImGuiKey_D, (pressed & BUTTON_D) != 0);
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if (previous_down == down)
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{
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uint64_t delay = 300;
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+19
-2
@@ -467,9 +467,9 @@ namespace Windows
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}
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if (ImGui::IsItemHovered())
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{
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ImGui::SetNextWindowSize(ImVec2(450, 70));
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ImGui::SetNextWindowSize(ImVec2(550, 85));
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 440);
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 540);
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ImGui::Text("%s", lang_strings[STR_ENABLE_DISC_CACHE_MSG]);
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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@@ -876,6 +876,23 @@ namespace Windows
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ImGui::Columns(1);
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ImGui::EndChild();
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EndGroupPanel();
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if (ImGui::IsKeyPressed(ImGuiKey_C) && !paused)
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{
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if (selected_browser & LOCAL_BROWSER)
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{
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selected_local_file = local_files[0];
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selected_action = ACTION_CHANGE_LOCAL_DIRECTORY;
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}
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else if (selected_browser & REMOTE_BROWSER)
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{
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if (remoteclient != nullptr && remote_files.size() > 0)
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{
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selected_remote_file = remote_files[0];
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selected_action = ACTION_CHANGE_REMOTE_DIRECTORY;
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}
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}
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}
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}
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void StatusPanel()
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