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--path-vmc="/tmp/vmc"
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--path-emulog="/tmp/recordings"
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--path-patches="/app0/patches"
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--path-trophydata="/app0/trophy_data"
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--path-featuredata="/app0/feature_data"
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--host-osd=0
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--host-audio=1
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--host-display-mode=full
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--ps2-title-id=SLES-00000
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--ps2-lang=system
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--gs-uprender=2x2
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--gs-upscale=EdgeSmooth
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--rom="PS20220WD20050620.crack"
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@@ -0,0 +1,12 @@
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/* This file is autogenerated. DO NOT EDIT. */
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#define PACKAGE_NAME "Packaging/PackageBuild-BuildBinary-1297"
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#define PACKAGE_BUILT_BY ""
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#define PACKAGE_BUILT_ON "20161011"
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#define PACKAGE_DATE_STRING "04 Nov 16"
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#define JENKINS_JOB_NAME "Packaging/PackageBuild-BuildBinary"
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#define JENKINS_JOB_NUMBER "1297"
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#define REV_BINARY_SHA "f0207aa1d909063aafd9f78007159a47ad7236081df57cdc41b45df2c0475d03"
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#define GIT_BRANCH "titles/DestroyAllHumans2"
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#define GIT_REV_DATE "20161011-1"
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#define GIT_HASH_BINARY "5bda63a10da0ea6ca0b660edfafa2ba3bf4cde9b"
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MipsInsn = {}
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MipsInsn.IsAddi = function(insn) return (insn & 0xfc000000) == 0x20000000 end -- addi rt,rs,simm
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MipsInsn.IsAddiu = function(insn) return (insn & 0xfc000000) == 0x24000000 end -- addiu rt,rs,simm
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MipsInsn.IsDaddu = function(insn) return (insn & 0xfc0007ff) == 0x0000002d end -- daddu rd,rs,rt
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MipsInsn.IsAddu = function(insn) return (insn & 0xfc0007ff) == 0x00000021 end -- addu rd,rs,rt
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MipsInsn.IsBeq = function(insn) return (insn & 0xfc000000) == 0x10000000 end -- beq rs,rt,off
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MipsInsn.IsJ = function(insn) return (insn & 0xfc000000) == 0x08000000 end -- j target
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MipsInsn.IsJal = function(insn) return (insn & 0xfc000000) == 0x0c000000 end -- jal target
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MipsInsn.IsJr = function(insn) return (insn & 0xfc1fffff) == 0x00000008 end -- jr rs
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MipsInsn.IsLq = function(insn) return (insn & 0xfc000000) == 0x78000000 end -- lq rt,simm(rs)
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MipsInsn.IsLd = function(insn) return (insn & 0xfc000000) == 0xdc000000 end -- ld rt,simm(rs)
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MipsInsn.IsLw = function(insn) return (insn & 0xfc000000) == 0x8c000000 end -- lw rt,simm(rs)
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MipsInsn.IsSq = function(insn) return (insn & 0xfc000000) == 0x7c000000 end -- sq rt,simm(rs)
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MipsInsn.IsSd = function(insn) return (insn & 0xfc000000) == 0xfc000000 end -- sd rt,simm(rs)
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MipsInsn.IsSw = function(insn) return (insn & 0xfc000000) == 0xac000000 end -- sw rt,simm(rs)
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MipsInsn.IsEnd = function(insn) return (insn & 0xfc00003f) == 0x0000000d end -- break [code]
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MipsInsn.GetRt = function(insn) return (insn >> 16) & 0x1f end
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MipsInsn.GetRs = function(insn) return (insn >> 21) & 0x1f end
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MipsInsn.GetRd = function(insn) return (insn >> 11) & 0x1f end
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--MipsInsn.GetSimm = function(insn) return ((insn << 48) >> 48) end -- this can't create a negative value correctly
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MipsInsn.GetSimm = function(insn)
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-- Lua5.3 shifts are all logical (WHY!?). threfore (insn<<48)>>48 cannot extend the sign.
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-- Instead of using shift, do following
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local bit = 16 -- sign bit place.
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local v = insn & 0xffff
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local m = 1 << (bit - 1)
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v = v & ((1 << bit) - 1)
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return (v ~ m) - m -- '~' is xor in Lua... how strange it is.
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end
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MipsInsn.GetOff = function(insn) return MipsInsn.GetSimm(insn) end
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MipsInsn.GetTarget = function(insn) return insn & 0x3ffffff end
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return MipsInsn
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cpr = {}
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cpr.index = 0
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cpr.random = 1
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cpr.entrylo0 = 2
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cpr.entrylo1 = 3
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cpr.context = 4
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cpr.pagemask = 5
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cpr.wired = 6
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cpr.badvaddr = 8
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cpr.count = 9
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cpr.entryhi = 10
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cpr.compare = 11
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cpr.status = 12
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cpr.cause = 13
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cpr.epc = 14
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cpr.prid = 15
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cpr.config = 16
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cpr.badpaddr = 23
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cpr.hwbk = 24
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cpr.pccr = 25
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cpr.taglo = 28
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cpr.taghi = 29
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cpr.errorepc = 30
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return cpr
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@@ -0,0 +1,43 @@
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-- Recommended method to import this module:
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-- local gpr = require("ee-gpr-alias")
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--
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-- Using the global 'lang' variable is depreciated. This will change to a local-scope variable after
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-- the depreciation period has expired in April 2016.
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gpr = {}
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gpr.zero = 0
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gpr.at = 1
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gpr.v0 = 2
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gpr.v1 = 3
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gpr.a0 = 4
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gpr.a1 = 5
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gpr.a2 = 6
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gpr.a3 = 7
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gpr.t0 = 8
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gpr.t1 = 9
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gpr.t2 = 10
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gpr.t3 = 11
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gpr.t4 = 12
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gpr.t5 = 13
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gpr.t6 = 14
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gpr.t7 = 15
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gpr.s0 = 16
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gpr.s1 = 17
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gpr.s2 = 18
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gpr.s3 = 19
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gpr.s4 = 20
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gpr.s5 = 21
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gpr.s6 = 22
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gpr.s7 = 23
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gpr.t8 = 24
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gpr.t9 = 25
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gpr.k0 = 26
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gpr.k1 = 27
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gpr.gp = 28
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gpr.sp = 29
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gpr.fp = 30
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gpr.ra = 31
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return gpr
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@@ -0,0 +1,29 @@
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gif_hw = {}
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vif0_hw = {}
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vif1_hw = {}
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gif_hw.CHCR = 0x1000A000
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gif_hw.MADR = 0x1000A010
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gif_hw.QWC = 0x1000A020
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gif_hw.TADR = 0x1000A030
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gif_hw.ASR0 = 0x1000A040
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gif_hw.ASR1 = 0x1000A050
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gif_hw.SADR = 0x1000A080
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vif0_hw.CHCR = 0x10008000
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vif0_hw.MADR = 0x10008010
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vif0_hw.QWC = 0x10008020
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vif0_hw.TADR = 0x10008030
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vif0_hw.ASR0 = 0x10008040
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vif0_hw.ASR1 = 0x10008050
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vif0_hw.SADR = 0x10008080
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vif1_hw.CHCR = 0x10009000
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vif1_hw.MADR = 0x10009010
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vif1_hw.QWC = 0x10009020
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vif1_hw.TADR = 0x10009030
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vif1_hw.ASR0 = 0x10009040
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vif1_hw.ASR1 = 0x10009050
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vif1_hw.SADR = 0x10009080
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return gif_hw, vif0_hw, vif1_hw, nil
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@@ -0,0 +1,34 @@
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-- Recommended method to import this module:
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-- local lang = require("language")
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--
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-- Using the global 'lang' variable is depreciated. This will change to a local-scope variable after
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-- the depreciation period has expired in April 2016.
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lang = {}
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lang.japanese = 0
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lang.english = 1
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lang.french = 2
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lang.spanish = 3
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lang.german = 4
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lang.italian = 5
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lang.dutch = 6
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lang.portuguese = 7
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lang.russian = 8
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lang.korean = 9
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lang.chinese_traditional = 10
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lang.chinese_simplified = 11
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lang.finnish = 12
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lang.swedish = 13
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lang.danish = 14
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lang.norwegian = 15
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lang.polish = 16
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lang.portuguese_brazil = 17
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lang.english_gb = 18
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lang.turkish = 19
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lang.spanish_la = 20
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lang.arabic = 21
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lang.french_canada = 22
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return lang
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@@ -0,0 +1,58 @@
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pad = {}
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-- Left Side
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pad.LU = 0x0010 -- Up
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pad.LD = 0x0040 -- Down
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pad.LL = 0x0080 -- Left
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pad.LR = 0x0020 -- Right
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-- Right Side
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pad.RU = 0x1000 -- Up (Triangle)
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pad.RD = 0x4000 -- Down (Cross)
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pad.RL = 0x8000 -- Left (Square)
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pad.RR = 0x2000 -- Right (Circle)
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-- aliases
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pad.UP = 0x0010 -- LU
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pad.DOWN = 0x0040 -- LD
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pad.LEFT = 0x0080 -- LL
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pad.RIGHT = 0x0020 -- LR
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pad.TRIANGLE= 0x1000
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pad.CROSS = 0x4000
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pad.SQUARE = 0x8000
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pad.CIRCLE = 0x2000
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pad.L1 = 0x0400
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pad.L2 = 0x0100
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pad.L3 = 0x0002
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pad.R1 = 0x0800
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pad.R2 = 0x0200
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pad.R3 = 0x0004
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pad.SELECT = 0x0001
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pad.START = 0x0008
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keyboard = {}
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keyboard.ESCAPE = 0x1000
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keyboard.SLASH = 0x1001
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keyboard.SEPARATOR = 0x1002 -- backslash or pipe (\|)
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keyboard.BACKQUOTE = 0x1003
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keyboard.PAGEDOWN = 0x1004
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keyboard.PAGEUP = 0x1005
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keyboard.F1 = 0x1006
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keyboard.F2 = 0x1007
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keyboard.F3 = 0x1008
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keyboard.F4 = 0x1009
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keyboard.F5 = 0x100a
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keyboard.F6 = 0x100b
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keyboard.F7 = 0x100c
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keyboard.F8 = 0x100d
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keyboard.F9 = 0x100e
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keyboard.F10 = 0x100f
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keyboard.F11 = 0x1010
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keyboard.F12 = 0x1011
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return pad, keyboard
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@@ -0,0 +1,9 @@
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local PadConnectType = {}
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PadConnectType.DS4 = 0
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PadConnectType.HID = 1 -- any 3rd party USB controller (fight stick, turbo controller, etc), always local.
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PadConnectType.REMOTE_DS4 = 2 -- remote DS4 should behave just like regular DS4
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PadConnectType.REMOTE_VITA = 3 -- remote VITA lacks analog L2/R2
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return PadConnectType
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@@ -0,0 +1,57 @@
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local kFilterMode = {}
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kFilterMode.Point = 0x00000000 -- < Sample the one texel nearest to the sample point.
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kFilterMode.Bilinear = 0x00000001 -- < Sample the four texels nearest the sample point, and blend linearly.
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local kWrapMode = {}
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kWrapMode.Wrap = 0x00000000 -- < The integer portion of the input coordinate is discarded, and the fractional portion is used instead. <c>U=U-floorf(U);</c>
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kWrapMode.Mirror = 0x00000001 -- < The input coordinate is "reflected" across the texture boundary. This reflection may occur multiple times until the coordinate falls within the <c>[0..1]</c> range. <c>U=isOdd(floorf(U)) ? 1-fracf(U) : fracf(U)</c>
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kWrapMode.ClampLastTexel = 0x00000002 -- < The input coordinate is clamped to the range <c>[0..1]</c>. <c>U=max(0,min(1,U));</c>
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kWrapMode.MirrorOnceLastTexel = 0x00000003 -- < The input coordinate is reflected at most one time and then clamped to the range <c>[0..1]</c>. <c>U=abs(max(-1,min(1,U));</c>
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kWrapMode.ClampHalfBorder = 0x00000004 -- < Similar to kWrapModeClampLastTexel, but if clamping is necessary, the output color will be the border color specified by the Sampler. For this mode, coordinates that are not within half a pixel of the border are considered clamped.
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kWrapMode.MirrorOnceHalfBorder = 0x00000005 -- < Similar to kWrapModeMirrorOnceLastTexel, but if clamping is necessary, the output color will be the border color specified by the Sampler. For this mode, coordinates that are not within half a pixel of the border are considered clamped.
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kWrapMode.ClampBorder = 0x00000006 -- < Similar to kWrapModeClampLastTexel, but if clamping is necessary, the output color will be the border color specified by the Sampler. For this mode, coordinates that are outside the range <c>[0..1]</c> are considered clamped.
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kWrapMode.MirrorOnceBorder = 0x00000007 -- < Similar to kWrapModeMirrorOnceLastTexel, but if clamping is necessary, the output color will be the border color specified by the Sampler. For this mode, coordinates that are outside the range <c>[0..1]</c> are considered clamped.
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local kBlendMultiplier = {}
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kBlendMultiplier.Zero = 0x00000000 -- < Multiply the associated input by zero.
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kBlendMultiplier.One = 0x00000001 -- < Multiply the associated input by one.
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kBlendMultiplier.SrcColor = 0x00000002 -- < Multiply the associated input by the fragment color.
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kBlendMultiplier.OneMinusSrcColor = 0x00000003 -- < Multiply the associated input by one minus the fragment color.
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kBlendMultiplier.SrcAlpha = 0x00000004 -- < Multiply the associated input by the fragment alpha.
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kBlendMultiplier.OneMinusSrcAlpha = 0x00000005 -- < Multiply the associated input by one minus the fragment alpha.
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kBlendMultiplier.DestAlpha = 0x00000006 -- < Multiply the associated input by the render target alpha.
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kBlendMultiplier.OneMinusDestAlpha = 0x00000007 -- < Multiply the associated input by one minus the render target alpha.
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kBlendMultiplier.DestColor = 0x00000008 -- < Multiply the associated input by the render target color.
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kBlendMultiplier.OneMinusDestColor = 0x00000009 -- < Multiply the associated input by one minus the render target color.
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kBlendMultiplier.SrcAlphaSaturate = 0x0000000a -- < Multiply the associated input by the minimum of 1 or fragment alpha.
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kBlendMultiplier.ConstantColor = 0x0000000d -- < Multiply the associated input by the constant color. @see DrawCommandBuffer::setBlendColor()
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kBlendMultiplier.OneMinusConstantColor = 0x0000000e -- < Multiply the associated input by one minus the constant color. @see DrawCommandBuffer::setBlendColor()
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kBlendMultiplier.Src1Color = 0x0000000f -- < Multiply the associated input by a secondary fragment color.
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kBlendMultiplier.InverseSrc1Color = 0x00000010 -- < Multiply the associated input by one minus a secondary fragment color.
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kBlendMultiplier.Src1Alpha = 0x00000011 -- < Multiply the associated input by a secondary fragment alpha.
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kBlendMultiplier.InverseSrc1Alpha = 0x00000012 -- < Multiply the associated input by one minus a secondary fragment alpha.
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kBlendMultiplier.ConstantAlpha = 0x00000013 -- < Multiply the associated input by the constant color alpha. @see DrawCommandBuffer::setBlendColor()
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kBlendMultiplier.OneMinusConstantAlpha = 0x00000014 -- < Multiply the associated input by one minus the constant color alpha. @see DrawCommandBuffer::setBlendColor()
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local kBlendFunc = {}
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kBlendFunc.Add = 0x00000000 -- < The source value is added to the destination value.
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kBlendFunc.Subtract = 0x00000001 -- < The destination value is subtracted from the source value.
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kBlendFunc.Min = 0x00000002 -- < The minimum of the source and destination values is selected.
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kBlendFunc.Max = 0x00000003 -- < The maximum of the source and destination values is selected.
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kBlendFunc.ReverseSubtract = 0x00000004 -- < The source value is subtracted from the destination value.
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-- Default blending mode, ideal for typical alpha channel embedded into a PNG image.
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blendDefaultEquation = {
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kBlendMultiplier.SrcAlpha, -- src multiplier
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kBlendFunc.Add, -- blend function
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kBlendMultiplier.OneMinusSrcAlpha, -- dest multiplier
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}
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blendConstFadeEquation = {
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kBlendMultiplier.ConstantAlpha, -- src multiplier
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kBlendFunc.Add, -- blend function
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kBlendMultiplier.OneMinusConstantAlpha, -- dest multiplier
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}
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return kFilterMode, kWrapMode, kBlendMultiplier, kBlendFunc
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@@ -0,0 +1,60 @@
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-- utility classes/functions
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-- Stack
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-- ex:
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||||
-- my_stack = Stack.new()
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-- my_stack:push( val )
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-- print( my_stack:pop( val ) )
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Stack = {}
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function Stack.new()
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local obj = { buff = {} }
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return setmetatable(obj, {__index = Stack})
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end
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function Stack:push(x)
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table.insert(self.buff, x)
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end
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function Stack:pop()
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return table.remove(self.buff)
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end
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function Stack:top()
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return self.buff[#self.buff]
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end
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function Stack:isEmpty()
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return #self.buff == 0
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end
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|
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|
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-- Queue
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||||
-- ex:
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||||
-- my_queue = Queue.new()
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-- my_queue:enqueue( val )
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-- print( my_queue:dequeue(val) )
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Queue = {}
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function Queue.new(x)
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local obj = { buff = x == nil and {} or x }
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return setmetatable(obj, {__index = Queue})
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end
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function Queue:enqueue(x)
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table.insert(self.buff, x)
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end
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|
||||
function Queue:dequeue()
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return table.remove(self.buff, 1)
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end
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|
||||
function Queue:top()
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||||
if #self.buff > 0 then
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||||
return self.buff[1]
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end
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||||
end
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|
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function Queue:isEmpty()
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return #self.buff == 0
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end
|
||||
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@@ -0,0 +1 @@
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{"ps4_share_param_version":"01.10","game_version":"01.00","client_id":"460621181150-9g1m23knq95uld74tnjap752q87pug9v.apps.googleusercontent.com","overlay_position":{"x":0,"y":0}}
|
||||
Reference in New Issue
Block a user