MiChinao
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6e9cfa0979
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Add undecorated window drag
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2020-09-18 12:29:00 +02:00 |
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fgnm
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a0b7e1e038
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Add more default actions
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2020-09-16 09:55:20 +02:00 |
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fgnm
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040819f1f7
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Add repeat action
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2020-09-15 22:10:04 +02:00 |
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fgnm
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71a9c60118
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Restartable actions
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2020-09-15 22:08:24 +02:00 |
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fgnm
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dceddbfe18
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Implement real delegate action + delayed action
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2020-09-15 20:42:10 +02:00 |
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MiChinao
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e6cc83e069
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Pan Camera in Live Preview
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2020-09-14 14:47:00 +02:00 |
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MiChinao
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0a1ffa5fac
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Avoid GC in ActionSystem with Pools
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2020-09-14 11:21:33 +02:00 |
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fgnm
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9271de8085
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Improve SceneLoader
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2020-09-13 20:26:35 +02:00 |
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fgnm
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ddb9d87895
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Keep libGDX runtime and extensions to Java 8
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2020-09-13 11:53:24 +02:00 |
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fgnm
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2d9c53fc30
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Remove useless stuff..
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2020-09-11 13:25:58 +02:00 |
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fgnm
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344057fd9c
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Improve Refreshable objects
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2020-09-11 13:14:31 +02:00 |
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fgnm
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b22a3f0bba
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Add missing Spriter and gdx-spriter copyright notice
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2020-09-01 12:40:54 +02:00 |
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MiChinao
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bd72afc678
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Add more copyright notice
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2020-09-01 09:06:57 +02:00 |
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fgnm
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3af0f93df7
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Fully working typing labels with proper component UI
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2020-08-28 21:02:23 +02:00 |
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fgnm
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20aeaec050
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Initial support for Typing Labels, needs a propre UI and testing
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2020-08-28 00:26:30 +02:00 |
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fgnm
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1f14d73c4d
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Better lights and particles hit box
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2020-08-24 22:57:12 +02:00 |
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fgnm
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527b205e37
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Fix possible NPE in ShaderComponent
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2020-08-07 15:53:08 +02:00 |
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fgnm
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10e098715c
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Upload runtime and spine extension to maven and jcenter
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2020-08-07 10:52:51 +02:00 |
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fgnm
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65f883439e
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Edit README.md
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2020-08-05 10:55:16 +02:00 |
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fgnm
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8378dee0a9
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Increase default light size
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2020-08-01 21:17:27 +02:00 |
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MiChinao
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6841479970
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Runtime README
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2020-08-01 16:10:21 +02:00 |
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MiChinao
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d8432a222d
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Disable Box2D's MassData if mass == 0 until I'll figure out how it works
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2020-08-01 15:11:49 +02:00 |
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MiChinao
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ac64496cdc
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Avoid garbage collection in body creation
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2020-08-01 13:37:30 +02:00 |
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MiChinao
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b0b6af16c3
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Damn! TransformMathUtils is so useful why I don't use it?
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2020-08-01 13:12:36 +02:00 |
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fgnm
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290e8a4f20
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Cleanup
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2020-07-30 00:42:29 +02:00 |
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fgnm
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79a2e273d2
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Root composite should't be automatic resized
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2020-07-30 00:41:47 +02:00 |
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fgnm
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a0c9b625d1
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Dispose Box2D shape to avoid memory leaks
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2020-07-28 15:10:47 +02:00 |
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fgnm
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81d10ab314
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Cleanup Physics and fix collisions with different ppwu
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2020-07-27 21:27:54 +02:00 |
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fgnm
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efb9eee44d
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Only Origin position should be scaled...
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2020-07-27 20:18:45 +02:00 |
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MiChinao
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1e5334d179
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Physics Body initial position has to be aware of entity scale
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2020-07-27 10:11:29 +02:00 |
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fgnm
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37c4722430
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Some bug fix for PhysicsSystem
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2020-07-26 17:09:53 +02:00 |
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fgnm
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2350afb051
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Some bug fix for PhysicsSystem
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2020-07-26 16:48:17 +02:00 |
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fgnm
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460c873a35
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Entity Command for Simple Image
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2020-07-26 12:33:10 +02:00 |
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fgnm
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5b3e1a7bf0
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- Override Ambient Light in Composite
- Bug fix
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2020-07-24 12:21:33 +02:00 |
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fgnm
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85b43d1171
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Proper ViewPortComponent lifecycle
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2020-07-24 11:28:37 +02:00 |
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fgnm
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3efb545472
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Prevent LightBodyComponent called onRemove twice
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2020-07-23 22:09:30 +02:00 |
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MiChinao
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2af41482e6
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Clear pools on scene loaded
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2020-07-23 16:31:13 +02:00 |
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MiChinao
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cfa01accf8
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Fix NPE after PooledEngine
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2020-07-23 16:18:59 +02:00 |
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MiChinao
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6075ccfff8
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Moved to PooledEngine
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2020-07-23 15:23:31 +02:00 |
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fgnm
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c9b43de126
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Some code cleanup
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2020-07-20 12:08:27 +02:00 |
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fgnm
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b3b88db972
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Remove library versions from sub modules
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2020-07-12 12:02:39 +02:00 |
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fgnm
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b46774a64d
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Avoid garbage collection in TextureRegionDrawLogic
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2020-07-12 11:51:43 +02:00 |
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fgnm
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8cb4be8af7
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Complete physics system with all available parameters
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2020-07-07 21:10:00 +02:00 |
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fgnm
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799418b531
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Minor UI tweaks
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2020-07-06 23:24:29 +02:00 |
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fgnm
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f7def9a316
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Polygon Sprite Working
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2020-07-05 12:48:05 +02:00 |
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fgnm
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7562042862
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Proper empty input validator
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2020-07-03 00:54:42 +02:00 |
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fgnm
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00eb9b79a8
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Move UI Scene management into bottom bar
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2020-07-02 23:32:20 +02:00 |
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fgnm
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10bd541292
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Import/Export H2DLib is now aware of PPWU
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2020-07-02 20:39:54 +02:00 |
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fgnm
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f1df2f953c
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Notification Center
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2020-06-30 21:15:41 +02:00 |
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fgnm
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26e52380b1
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Experimental support to Spriter Atlas Animation
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2020-06-29 23:00:49 +02:00 |
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