Commit Graph

55 Commits

Author SHA1 Message Date
MiChinao 6e9cfa0979 Add undecorated window drag 2020-09-18 12:29:00 +02:00
fgnm a0b7e1e038 Add more default actions 2020-09-16 09:55:20 +02:00
fgnm 040819f1f7 Add repeat action 2020-09-15 22:10:04 +02:00
fgnm 71a9c60118 Restartable actions 2020-09-15 22:08:24 +02:00
fgnm dceddbfe18 Implement real delegate action + delayed action 2020-09-15 20:42:10 +02:00
MiChinao e6cc83e069 Pan Camera in Live Preview 2020-09-14 14:47:00 +02:00
MiChinao 0a1ffa5fac Avoid GC in ActionSystem with Pools 2020-09-14 11:21:33 +02:00
fgnm 9271de8085 Improve SceneLoader 2020-09-13 20:26:35 +02:00
fgnm ddb9d87895 Keep libGDX runtime and extensions to Java 8 2020-09-13 11:53:24 +02:00
fgnm 2d9c53fc30 Remove useless stuff.. 2020-09-11 13:25:58 +02:00
fgnm 344057fd9c Improve Refreshable objects 2020-09-11 13:14:31 +02:00
fgnm b22a3f0bba Add missing Spriter and gdx-spriter copyright notice 2020-09-01 12:40:54 +02:00
MiChinao bd72afc678 Add more copyright notice 2020-09-01 09:06:57 +02:00
fgnm 3af0f93df7 Fully working typing labels with proper component UI 2020-08-28 21:02:23 +02:00
fgnm 20aeaec050 Initial support for Typing Labels, needs a propre UI and testing 2020-08-28 00:26:30 +02:00
fgnm 1f14d73c4d Better lights and particles hit box 2020-08-24 22:57:12 +02:00
fgnm 527b205e37 Fix possible NPE in ShaderComponent 2020-08-07 15:53:08 +02:00
fgnm 10e098715c Upload runtime and spine extension to maven and jcenter 2020-08-07 10:52:51 +02:00
fgnm 65f883439e Edit README.md 2020-08-05 10:55:16 +02:00
fgnm 8378dee0a9 Increase default light size 2020-08-01 21:17:27 +02:00
MiChinao 6841479970 Runtime README 2020-08-01 16:10:21 +02:00
MiChinao d8432a222d Disable Box2D's MassData if mass == 0 until I'll figure out how it works 2020-08-01 15:11:49 +02:00
MiChinao ac64496cdc Avoid garbage collection in body creation 2020-08-01 13:37:30 +02:00
MiChinao b0b6af16c3 Damn! TransformMathUtils is so useful why I don't use it? 2020-08-01 13:12:36 +02:00
fgnm 290e8a4f20 Cleanup 2020-07-30 00:42:29 +02:00
fgnm 79a2e273d2 Root composite should't be automatic resized 2020-07-30 00:41:47 +02:00
fgnm a0c9b625d1 Dispose Box2D shape to avoid memory leaks 2020-07-28 15:10:47 +02:00
fgnm 81d10ab314 Cleanup Physics and fix collisions with different ppwu 2020-07-27 21:27:54 +02:00
fgnm efb9eee44d Only Origin position should be scaled... 2020-07-27 20:18:45 +02:00
MiChinao 1e5334d179 Physics Body initial position has to be aware of entity scale 2020-07-27 10:11:29 +02:00
fgnm 37c4722430 Some bug fix for PhysicsSystem 2020-07-26 17:09:53 +02:00
fgnm 2350afb051 Some bug fix for PhysicsSystem 2020-07-26 16:48:17 +02:00
fgnm 460c873a35 Entity Command for Simple Image 2020-07-26 12:33:10 +02:00
fgnm 5b3e1a7bf0 - Override Ambient Light in Composite
- Bug fix
2020-07-24 12:21:33 +02:00
fgnm 85b43d1171 Proper ViewPortComponent lifecycle 2020-07-24 11:28:37 +02:00
fgnm 3efb545472 Prevent LightBodyComponent called onRemove twice 2020-07-23 22:09:30 +02:00
MiChinao 2af41482e6 Clear pools on scene loaded 2020-07-23 16:31:13 +02:00
MiChinao cfa01accf8 Fix NPE after PooledEngine 2020-07-23 16:18:59 +02:00
MiChinao 6075ccfff8 Moved to PooledEngine 2020-07-23 15:23:31 +02:00
fgnm c9b43de126 Some code cleanup 2020-07-20 12:08:27 +02:00
fgnm b3b88db972 Remove library versions from sub modules 2020-07-12 12:02:39 +02:00
fgnm b46774a64d Avoid garbage collection in TextureRegionDrawLogic 2020-07-12 11:51:43 +02:00
fgnm 8cb4be8af7 Complete physics system with all available parameters 2020-07-07 21:10:00 +02:00
fgnm 799418b531 Minor UI tweaks 2020-07-06 23:24:29 +02:00
fgnm f7def9a316 Polygon Sprite Working 2020-07-05 12:48:05 +02:00
fgnm 7562042862 Proper empty input validator 2020-07-03 00:54:42 +02:00
fgnm 00eb9b79a8 Move UI Scene management into bottom bar 2020-07-02 23:32:20 +02:00
fgnm 10bd541292 Import/Export H2DLib is now aware of PPWU 2020-07-02 20:39:54 +02:00
fgnm f1df2f953c Notification Center 2020-06-30 21:15:41 +02:00
fgnm 26e52380b1 Experimental support to Spriter Atlas Animation 2020-06-29 23:00:49 +02:00