Fix Distance filed shader leak
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Submodule hyperlap2d-runtime-libgdx updated: 086a571b5b...d16baff90f
@@ -112,13 +112,12 @@ public class ResourceManager extends Proxy implements IResourceRetriever {
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generator.dispose();
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monoGenerator.dispose();
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//DistanceFieldFont smallDistanceField = new DistanceFieldFont();
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ShadedDistanceFieldFont smallDistanceField = new ShadedDistanceFieldFont(Gdx.files.internal("style/default-font-32.fnt"));
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smallDistanceField.setDistanceFieldSmoothing(6);
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smallDistanceField.getData().setScale(0.4f);
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smallDistanceField.getData().setScale(0.35f);
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ShadedDistanceFieldFont defaultDistanceField = new ShadedDistanceFieldFont(Gdx.files.internal("style/default-font-32.fnt"));
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defaultDistanceField.setDistanceFieldSmoothing(6);
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defaultDistanceField.getData().setScale(0.45f);
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defaultDistanceField.getData().setScale(0.4f);
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ShadedDistanceFieldFont bigDistanceField = new ShadedDistanceFieldFont(Gdx.files.internal("style/default-font-32.fnt"));
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bigDistanceField.setDistanceFieldSmoothing(6);
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bigDistanceField.getData().setScale(0.5f);
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