Fix Distance filed shader leak

This commit is contained in:
fgnm
2021-05-14 22:51:04 +02:00
parent f7a47c3796
commit 6bb47ce2bf
2 changed files with 3 additions and 4 deletions
@@ -112,13 +112,12 @@ public class ResourceManager extends Proxy implements IResourceRetriever {
generator.dispose();
monoGenerator.dispose();
//DistanceFieldFont smallDistanceField = new DistanceFieldFont();
ShadedDistanceFieldFont smallDistanceField = new ShadedDistanceFieldFont(Gdx.files.internal("style/default-font-32.fnt"));
smallDistanceField.setDistanceFieldSmoothing(6);
smallDistanceField.getData().setScale(0.4f);
smallDistanceField.getData().setScale(0.35f);
ShadedDistanceFieldFont defaultDistanceField = new ShadedDistanceFieldFont(Gdx.files.internal("style/default-font-32.fnt"));
defaultDistanceField.setDistanceFieldSmoothing(6);
defaultDistanceField.getData().setScale(0.45f);
defaultDistanceField.getData().setScale(0.4f);
ShadedDistanceFieldFont bigDistanceField = new ShadedDistanceFieldFont(Gdx.files.internal("style/default-font-32.fnt"));
bigDistanceField.setDistanceFieldSmoothing(6);
bigDistanceField.getData().setScale(0.5f);