Update VisUI

This commit is contained in:
fgnm
2021-02-13 13:47:17 +01:00
parent f2b632e932
commit 240f1f8482
3 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -3,7 +3,7 @@ gdxVersionBeta = 1.9.14
box2dlightsVersion = 1.6-SNAPSHOT
ashleyVersion = 1.7.4
spineVersion = 3.8.55.1
visuiVersion = 1.4.9-SNAPSHOT
visuiVersion = 1.4.10
typingLabelVersion = 1.2.0
shapedrawerVersion = 2.4.0
talosVersion = 1.3.1
@@ -28,6 +28,7 @@ import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import games.rednblack.editor.HyperLap2DApp;
@@ -206,7 +207,7 @@ public class HyperLap2DScreen implements Screen, InputProcessor {
HyperLap2DApp.getInstance().hyperlap2D.closeRequested();
break;
case KeyBindingsLayout.HIDE_GUI:
uiStage.addAction(Actions.fadeOut(0.1f));
uiStage.addAction(Actions.parallel(Actions.fadeOut(0.1f), Actions.touchable(Touchable.disabled)));
break;
case KeyBindingsLayout.OPEN_CONSOLE:
facade.sendNotification(MsgAPI.OPEN_CONSOLE);
@@ -219,7 +220,7 @@ public class HyperLap2DScreen implements Screen, InputProcessor {
public boolean keyUp(int keycode) {
switch (KeyBindingsLayout.mapAction(keycode)) {
case KeyBindingsLayout.HIDE_GUI:
uiStage.addAction(Actions.fadeIn(0.1f));
uiStage.addAction(Actions.parallel(Actions.touchable(Touchable.enabled), Actions.fadeIn(0.1f)));
break;
}
return false;
@@ -18,14 +18,13 @@
package games.rednblack.editor.view.stage;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.scenes.scene2d.*;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.kotcrab.vis.ui.util.ToastManager;
import com.kotcrab.vis.ui.widget.VisTable;
import games.rednblack.editor.HyperLap2DFacade;
import games.rednblack.editor.utils.HyperLap2DUtils;
import games.rednblack.editor.renderer.utils.CpuPolygonSpriteBatch;
import games.rednblack.editor.view.ui.*;
import games.rednblack.h2d.common.proxy.CursorManager;
@@ -44,7 +43,7 @@ public class UIStage extends Stage {
public Group midUI;
public UIStage() {
super(new ScreenViewport(), new PolygonSpriteBatch());
super(new ScreenViewport(), new CpuPolygonSpriteBatch());
getViewport().getCamera().position.setZero();