a76cade9d5
- Bridges now play a unique "BridgeBreak" sound effect listed as "bridge_break" which mimics the functionality of the original game playing the brick break and bumping sounds simultaneously. - Axes now have an optional "Cut" animation that plays if it exists upon picking it up rather than outright making the axe disappear. - Bridges no longer check for EVERY bridge piece when running timer code, instead only caring about the bridge segments that are visible and tangible. - Timers associated with bridges have been sped up and adjusted to better match the original game. - Multiple axes being picked up should no longer cause errors when bowser is on screen. - Bowser now ignores being caught by the "flag death" function if he is defeated by picking up an axe. - Bowser no longer attempts to shoot fire or throw hammers if he is defeated by picking up an axe.
24 lines
979 B
Plaintext
24 lines
979 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cwv4ic558ayun"]
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[ext_resource type="AudioStream" uid="uid://chknkfu4c0gsp" path="res://Assets/Audio/BGM/Overworld.mp3" id="1_6s2eu"]
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[ext_resource type="Script" uid="uid://db0uolj5jvlca" path="res://Scripts/Classes/Singletons/AudioManager.gd" id="1_gwo7i"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_yp3lf"]
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[node name="AudioManager" type="Node" unique_id=190002463]
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process_mode = 3
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script = ExtResource("1_gwo7i")
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[node name="Music" type="AudioStreamPlayer" parent="." unique_id=1310528240]
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process_mode = 3
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stream = ExtResource("1_6s2eu")
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bus = &"Music"
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parameters/looping = true
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[node name="MusicOverride" type="AudioStreamPlayer" parent="." unique_id=2076997238]
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bus = &"Music"
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[node name="ResourceSetterNew" type="Node" parent="." unique_id=1350556774]
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script = ExtResource("3_yp3lf")
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mode = 3
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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