a76cade9d5
- Bridges now play a unique "BridgeBreak" sound effect listed as "bridge_break" which mimics the functionality of the original game playing the brick break and bumping sounds simultaneously. - Axes now have an optional "Cut" animation that plays if it exists upon picking it up rather than outright making the axe disappear. - Bridges no longer check for EVERY bridge piece when running timer code, instead only caring about the bridge segments that are visible and tangible. - Timers associated with bridges have been sped up and adjusted to better match the original game. - Multiple axes being picked up should no longer cause errors when bowser is on screen. - Bowser now ignores being caught by the "flag death" function if he is defeated by picking up an axe. - Bowser no longer attempts to shoot fire or throw hammers if he is defeated by picking up an axe.
25 lines
508 B
Plaintext
25 lines
508 B
Plaintext
[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bh0gqm8tog3wq"
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path="res://.godot/imported/BreakBridge.wav-1d4382004003a4caf4778e35b631aec5.sample"
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[deps]
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source_file="res://Assets/Audio/SFX/BreakBridge.wav"
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dest_files=["res://.godot/imported/BreakBridge.wav-1d4382004003a4caf4778e35b631aec5.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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