Files
Super-Mario-Bros.-Remastere…/Assets/Audio/SFX/BreakBridge.wav.import
T
SkyanUltra a76cade9d5 Castle Bridge touch-ups (#765)
- Bridges now play a unique "BridgeBreak" sound effect listed as "bridge_break" which mimics the functionality of the original game playing the brick break and bumping sounds simultaneously.
- Axes now have an optional "Cut" animation that plays if it exists upon picking it up rather than outright making the axe disappear.
- Bridges no longer check for EVERY bridge piece when running timer code, instead only caring about the bridge segments that are visible and tangible.
- Timers associated with bridges have been sped up and adjusted to better match the original game.
- Multiple axes being picked up should no longer cause errors when bowser is on screen.
- Bowser now ignores being caught by the "flag death" function if he is defeated by picking up an axe.
- Bowser no longer attempts to shoot fire or throw hammers if he is defeated by picking up an axe.
2025-12-06 14:14:27 +00:00

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[remap]
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path="res://.godot/imported/BreakBridge.wav-1d4382004003a4caf4778e35b631aec5.sample"
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