a76cade9d5
- Bridges now play a unique "BridgeBreak" sound effect listed as "bridge_break" which mimics the functionality of the original game playing the brick break and bumping sounds simultaneously. - Axes now have an optional "Cut" animation that plays if it exists upon picking it up rather than outright making the axe disappear. - Bridges no longer check for EVERY bridge piece when running timer code, instead only caring about the bridge segments that are visible and tangible. - Timers associated with bridges have been sped up and adjusted to better match the original game. - Multiple axes being picked up should no longer cause errors when bowser is on screen. - Bowser now ignores being caught by the "flag death" function if he is defeated by picking up an axe. - Bowser no longer attempts to shoot fire or throw hammers if he is defeated by picking up an axe.
32 KiB
32 KiB