525 Commits

Author SHA1 Message Date
John Cooper McDonald 9f19571475 Fix Original Lakitu throw not going straight up (#663) 2025-10-24 19:16:04 +01:00
John Cooper McDonald fcdf729e23 Fix being able to go one setting too far in Visuals (#662) 2025-10-24 19:15:08 +01:00
JHDev2006 2eab62e290 imagine being godot and making it so ONE SPECIFIC FONT FILE DOESNT GET EXTRACTED CORRECTLY, ONLY ON WINDOWS. THANKS MICROSOFT, FUCK YOU GODOT 2025-10-24 15:06:35 +01:00
JHDev2006 8db59e0b8a help 2025-10-24 14:39:17 +01:00
JHDev2006 09d1b717bb trying something 2025-10-24 14:05:32 +01:00
JHDev2006 0953086c39 removed old SMMP placeholder sfx that were still here? 2025-10-24 13:59:20 +01:00
JHDev2006 fb8c8d2a20 fixed score fonts being fucked on extraction 2025-10-24 13:00:21 +01:00
JHDev2006 c837639a2b added missing vine to 4-1 LL 2025-10-24 12:28:40 +01:00
JHDev2006 799f09afbd bloopers now face the direction they travel in 2025-10-24 11:45:10 +01:00
JHDev2006 1a34b3938e updated blooper animations, so they dont call every frame 2025-10-24 11:44:15 +01:00
JHDev2006 925a7d597d fixed monty mole sign = 0 2025-10-24 11:41:09 +01:00
JHDev2006 3bfd80b68f fixed checkpoint flags persiting nomateer the settings 2025-10-24 11:39:19 +01:00
guzlad df9c00c460 Fixed spaces and tabs in the resource template (#658) 2025-10-23 23:03:26 +01:00
JHDev2006 aa6fb17072 Update ResourcePackTemplateCreator.gd 2025-10-23 22:33:57 +01:00
JHDev2006 4a3da23429 Update ResourcePackTemplateCreator.gd 2025-10-23 22:13:13 +01:00
guzlad 27396cca5d Resource pack export fixes for specific filetypes (#657)
* Resource pack creator fixes

* Spacing fix + comments for Joe

* Some further fixes, added an array of files which shouldn't be loaded in-engine to remove large amount of ifs
2025-10-23 21:43:53 +01:00
JHDev2006 64cce1bb68 shit, accidentily mad ethe settings menu visible on spawn, whoops 2025-10-23 20:43:11 +01:00
JHDev2006 d7f56f7678 changed the menu text to let players know when a pack is being created (so they dont think it crashes) 2025-10-23 20:41:07 +01:00
JHDev2006 22a1af89d4 couple of error fixes 2025-10-23 20:05:30 +01:00
JHDev2006 974c001d08 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-23 19:58:03 +01:00
JHDev2006 8dca0548db updated all sfx wavs to not be compressed 2025-10-23 19:57:58 +01:00
guzlad 8d9acc0361 Got rid of some garbage files which weren't used (#656) 2025-10-23 17:29:45 +01:00
John Cooper McDonald b5206d4e2d Fix Thwomp not awarding any points (#653) 2025-10-22 21:12:34 +01:00
JHDev2006 aa5c50accb Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-22 21:10:23 +01:00
JHDev2006 a30e359f4e removed window size saving, not too happy with how it was implemented, and think it would be better off saving it for later, so i can get it right 2025-10-22 21:10:22 +01:00
John Cooper McDonald f228ea51f6 Match SMM2 points with Flagpole Lives on (#627)
* Match SMM2 points with Flagpole Lives on

* Update EndFlagpole.gd

* Update EndFlagpole.gd
2025-10-22 21:08:14 +01:00
SkyanUltra bc73dc899b Implement WaterCrouchMove and WingCrouchMove (and fix an incorrect default value on small crouch height) (#643)
* Add WaterCrouchMove and WingCrouchMove states

* Implement WaterCrouchMove and WingCrouchMove

* Quick patch for incorrect crouch height

im adding this to this branch for this since its literally just a number change lol
2025-10-22 19:51:52 +01:00
John Cooper McDonald 1e2d4d9404 Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649)
* Fix Extra Checkpoint option not doing anything + other checkpoint fixes

* Remove redundancy
2025-10-22 19:51:22 +01:00
JHDev2006 b54c4b5913 fixed a bug where the invincibility palette would stop after collecting a starman at the last second 2025-10-22 17:24:41 +01:00
Ramona f9017881e1 Fix Underground BG not animating (#644)
* Flip death gravity when upside down

* Improvements to code per Joe's request

* Recenter resized window on launch

* Fix Underground BG not animating
2025-10-22 17:09:08 +01:00
John Cooper McDonald d372ff4840 Fix Bowser not disabling flame generators (#648) 2025-10-22 16:44:56 +01:00
SkyanUltra f04b20e5b8 BowserBro palettes and slight Bowser file clean-up (#636)
* Different world palettes for BowserBro, and slight optimization to Bowser.

BowserBro still will not use Bowser's green palette in any of the areas where the game would genuinely use the green palette, but he will follow the rules of other non-green palette areas so he has more consistency in those areas.

* BowserBro palette and sprite now correctly set.

* Fix Bowser.png
2025-10-20 21:56:34 +01:00
John Cooper McDonald fbe86af2cd Make the rest of the credits images pack replacable (#640)
* Make the rest of the credits images pack replacable

* Update Credits.tscn
2025-10-20 21:01:25 +01:00
John Cooper McDonald 6a373125b1 Fix challenge transition text shadow + show high score (#641) 2025-10-20 20:57:50 +01:00
KirbyKidJ 50da5f62f3 Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557   with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00
SkyanUltra b87d6e6a7c Fix for broken crouch size in marathon/boo races. (#632)
Previously, if you entered a boo race your hitbox scale changes would never be applied, meaning your crouch size would be unchanged from your standing stance. This fixes that, and adds a single parameter to apply character physics.
2025-10-20 09:41:45 +01:00
JHDev2006 65718342c6 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 21:31:11 +01:00
JHDev2006 f77e1510cf fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT 2025-10-19 21:31:09 +01:00
John Cooper McDonald 2d0c34ce69 Fix Lakitu and deco not spawning in Challenge 8-2 (#629) 2025-10-19 18:16:34 +01:00
John Cooper McDonald d37910a379 Don't give points for the powerup from a checkpoint (#628) 2025-10-19 09:53:26 +01:00
JHDev2006 6011e6f63b Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 09:45:49 +01:00
JHDev2006 23345bbbf1 removed sp scrolling from settings menu
i coded it in about 10 minutes as a joke, and didnt really intend on it being something proper + it comes with a whole new slew of bugs which im not willing to commit to yet, soz. its still in the code so should be relatively easy to hack in, maybe itll come back in future, who knows
2025-10-19 09:45:48 +01:00
John Cooper McDonald 568d45ee31 Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus

* Also no 1-ups in you vs boo

* Update EndFlagpole.gd

* Style

* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
SkyanUltra 1a0173f095 Fixed 2nd -1-1 Peach not loading correctly. (#626) 2025-10-18 14:23:40 +01:00
JHDev2006 0fd33d6893 fixed fonts not being loaded on export 2025-10-18 13:26:43 +01:00
JHDev2006 e45e7bfce3 added missing infinite spoawning cheep cheeps to LL underwater levels 2025-10-18 13:07:02 +01:00
SkyanUltra ac41fbf121 Change default character on character variation key from 'Mario' to 'default' (#623)
A very simple 1 line change that just fixes the character variation key which characters use as a default to use a proper "default" key rather than just Mario's. May require some JSON changes, but I'll check around and make sure to fix what I can find.
2025-10-18 11:59:41 +01:00
guzlad b1f6024fa7 Added special scrolling to menu + fixes (#618)
* Added Special Scrolling to the visuals menu

* Added the actual functionality for special scrolling to work with menu

* Fixed PC-8801 mode if smooth transitions are enabled

* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
KirbyKidJ e7ad269317 Fixed Space Title Stars and PlayerSprite Fallback Check (#619)
* Fixed Space Title Stars

Fixes the position of the title stars in the space theme

* Fixed `PlayerSprite` Fallback Check

PlayerSprites check recursively for fallbacks. However, this does mean that if one fallback links to something that was already checked, it would make an infinite loop.
Also fixes the Pipe Cutscene, and updated Mario's `Big.tres` UIDs
2025-10-18 00:26:34 +01:00
KirbyKidJ 3a8d317953 Lost Levels Asset Update for All Night Nippon (#620)
- Gave the Hills the Lost Level tree spots (inside only)
- Fixed sprite clipping with World A-C NPC
- Uses LL Platform for ANN
- Uses LL Font for ANN
2025-10-18 00:25:46 +01:00