Files
Orbis-Suite-3.0/Playstation/OrbisLibAPI/Utilities.cpp
T

112 lines
4.0 KiB
C++

#include "Common.h"
#include "Utilities.h"
#pragma region Modules
void(*_sceSysmoduleLoadModuleInternal)(uint32_t); //Import is broken for some reason
bool LoadModules()
{
//Load the sysmodule library and import for sceSysmoduleLoadModuleInternal for some reason wouldnt auto import.
char Buffer[0x200];
sprintf(Buffer, "/%s/common/lib/libSceSysmodule.sprx", sceKernelGetFsSandboxRandomWord());
int ModuleHandle = sceKernelLoadStartModule(Buffer, 0, nullptr, 0, nullptr, nullptr);
if (ModuleHandle == 0) {
klog("Failed to load libSceSysmodule Library.\n");
return false;
}
sceKernelDlsym(ModuleHandle, "sceSysmoduleLoadModuleInternal", (void**)&_sceSysmoduleLoadModuleInternal);
if (_sceSysmoduleLoadModuleInternal == nullptr) {
klog("Failed to load _sceSysmoduleLoadModuleInternal Import.\n");
return false;
}
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_SYSTEM_SERVICE);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_USER_SERVICE);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_SYS_CORE);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_PAD);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_NETCTL);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_NET);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_HTTP);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_BGFT);
_sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_APPINSTUTIL);
_sceSysmoduleLoadModuleInternal(0xA4);
return true;
}
#pragma endregion
#pragma region Misc
void Notify(const char* MessageFMT, ...)
{
OrbisNotificationRequest Buffer;
//Create full string from va list.
va_list args;
va_start(args, MessageFMT);
vsprintf(Buffer.message, MessageFMT, args);
va_end(args);
//Populate the notify buffer.
Buffer.type = OrbisNotificationRequestType::NotificationRequest; //this one is just a standard one and will print what ever is stored at the buffer.Message.
Buffer.unk3 = 0;
Buffer.useIconImageUri = 1; //Bool to use a custom uri.
Buffer.targetId = -1; //Not sure if name is correct but is always set to -1.
strcpy(Buffer.iconUri, "https://i.imgur.com/SJPIBGG.png"); //Copy the uri to the buffer.
//From user land we can call int64_t sceKernelSendNotificationRequest(int64_t unk1, char* Buffer, size_t size, int64_t unk2) which is a libkernel import.
sceKernelSendNotificationRequest(0, &Buffer, 3120, 0);
}
void Notify_Custom(const char* IconURI, const char* MessageFMT, ...)
{
OrbisNotificationRequest Buffer;
//Create full string from va list.
va_list args;
va_start(args, MessageFMT);
vsprintf(Buffer.message, MessageFMT, args);
va_end(args);
//Populate the notify buffer.
Buffer.type = OrbisNotificationRequestType::NotificationRequest; //this one is just a standard one and will print what ever is stored at the buffer.Message.
Buffer.unk3 = 0;
Buffer.useIconImageUri = 1; //Bool to use a custom uri.
Buffer.targetId = -1; //Not sure if name is correct but is always set to -1.
strcpy(Buffer.iconUri, IconURI); //Copy the uri to the buffer.
//From user land we can call int64_t sceKernelSendNotificationRequest(int64_t unk1, char* Buffer, size_t size, int64_t unk2) which is a libkernel import.
sceKernelSendNotificationRequest(0, &Buffer, 3120, 0);
//What sceKernelSendNotificationRequest is doing is opening the device "/dev/notification0" or "/dev/notification1"
// and writing the NotifyBuffer we created to it. Somewhere in ShellUI it is read and parsed into a json which is where
// I found some clues on how to build the buffer.
}
void klog(const char* fmt, ...)
{
char Buffer[0x200];
//Create full string from va list.
va_list args;
va_start(args, fmt);
vsprintf(Buffer, fmt, args);
va_end(args);
sceKernelDebugOutText(0, Buffer);
}
int sys_dynlib_get_info(int moduleHandle, SceDbgModuleInfo* destModuleInfo)
{
destModuleInfo->size = sizeof(*destModuleInfo);
return syscall(593, moduleHandle, destModuleInfo);
}
int sys_dynlib_get_list(int* destModuleHandles, int max, int* count)
{
return syscall(592, destModuleHandles, max, count);
}
#pragma endregion