Files
Orbis-Suite-3.0/Playstation/OrbisLibAPI/main.cpp
T

75 lines
1.4 KiB
C++

#include "Common.h"
#include "Version.h"
#include "API.h"
#include "GoldHEN.h"
void exiting()
{
klog("Good bye friends! :)\n");
// Terminate System Monitor
SystemMonitor::Term();
// Terminate API
API::Term();
// Terminate Thread Pool
}
int main()
{
// Jailbreak our current process.
if (!Jailbreak())
{
Notify("Failed to jailbreak Process...");
sceSystemServiceLoadExec("exit", 0);
return 0;
}
// Load internal system modules.
if (!LoadModules())
{
Notify("Failed to Load Modules...");
sceSystemServiceLoadExec("exit", 0);
return 0;
}
// Copy back up of sflash so we can read it and not break things :)
CopySflash();
// Set the Name of this process so it shows up as something other than eboot.bin.
sceKernelSetProcessName("OrbisLibAPI");
// Log the loaded version string.
klog("\n%s\n\n", ORBISLIB_BUILDSTRING);
// Init a thread to monitor the system usage stats.
// SystemMonitor::Init();
// start up the API. NOTE: this is blocking.
API::Init();
//#define LOADTOOLBOX
#ifdef LOADTOOLBOX
auto handle = sys_sdk_proc_prx_load("SceShellUI", "/user/data/Orbis Toolbox/OrbisToolbox-2.0.sprx");
if (handle > 0) {
klog("Orbis Toolbox loaded! %d\n", handle);
}
else
{
klog("error: %d\n", handle);
Notify("Failed to load Orbis Toolbox!");
}
#endif
// #define KILLSHELLUI
#ifdef KILLSHELLUI
sceSystemServiceKillApp(sceLncUtilGetAppId("NPXS20001"), -1, 0, 0);
#endif
sceSystemServiceLoadExec("exit", 0);
return 0;
}