Files
HyperLap2D/CHANGES
T
2021-06-01 22:34:46 +02:00

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[0.0.7]
- [BREAK CHANGE] Spine and Sprite animations are now packed into same main atlas pack
- [BREAK CHANGE] Update Project version to `0.2.0`
- Experimental support to Normal Mapping in lights:
* Simple Images
- Add light `intensity`
- Add Box2D Body Sensors
= Editor =
- Use Distance Field fonts for GUI
- Add Editor performance settings (MSAA, OpenGL 3)
- Huge improvements to Tiled Plugin:
* Sprite and Spine animated Tiles
* UI improvements and general refactoring
* Import Tile Set (`Resources -> Import Tile Set`)
= Runtime =
- Fix Lights positioning issues
- Cone Lights direction can be changed with `TransformComponent#rotation`
[0.0.6]
- Update libGDX to 1.10.0
- Add flipX and flipY flag
- Experimental support to pseudo3d lights
= Editor =
- Sort resources alphabetically
- Add Z-Index controls in `Items Tree`
- Add `Save Project as`
- Add link scale X/Y properties
- Add option to scale GUI (`Settings -> General -> UI Scale Density`)
- Add multiple selection to `Tags` panel
- Add Import/Export Library Actions
- Use F10 key to open Console and F11 key to toggle full screen
- Set minimum OpenGL version to 3.2
- Stability improvements
= Runtime =
- Support rendering composites to FBO + FBOs stacking
- Fix Hdpi/Retina rendering
- Included updated box2dLights dependence into runtime code
[0.0.5]
*Release to switch from Bintray/jCenter to Sonatype/Maven Central*
- Runtime performance improvements
- Update libGDX to 1.9.14
- Update Ashley to 1.7.4
[0.0.4]
- Add support to Talos Particles VFX
- Add Sticky Notes feature
- Add GL Profiler in Performance plugin
- Add smooth camera pan
- Add panning camera with scroll gesture
- Add support to custom shader uniforms
- Add basic support to screen-reading shaders
- Add `Resources` menu:
* Add Create Placeholder
* Add Create Perlin Noise textures
- Add colorful `Console` GUI to show debug logs
- Add hide GUI with F12 button
- Update HyperLap2D project version to 0.1.1
- Update libGDX to 1.9.13
- Fixed some memory leaks and NPEs
- Improve overall object transforming and support Labels
- Improved UI with tons of new animations
- Improved Code Editor style
[0.0.3]
- Fixed bright lights on some GPUs
- Fixed undo\redo when creating new objects
- Fixed common crashes with Tiled plugin
- Improved Tiled plugin with undo\redo commands
- Improved Plugin APIs
- Improved normal followers style with animated dashed lines
- Improved Graph Node Editor output format: replaced JSONObjects with libGDX Json
- Improved Open/Save dialogs: replaced VisUI with native dialogs
- Add async texture packing operation
- Extend Node Graph Editor:
* Add custom parameters
* Add custom events
- Add custom key bindings
- Add custom exception handler with stacktrace info
- Add automatic check for updates
- General bug fix
[0.0.2]
- Support to Typing Labels
- Experimental Code Editor for:
* Typing Labels
* GLSL Fragment shaders
- Experimental Node Graph Editor for:
* Create complex actions
- Actions Library
- Animations and UI/UX enhancements
- Better cursor management
- Track total time spent using HyperLap2D
- Enable Origin transformation for any object
- Improve editor performance
- Fix many bugs and possible NPE across Editor and Plugins
- Update all dependencies to latest version
[0.0.1]
- Initial public alpha release