17 lines
314 B
GLSL
17 lines
314 B
GLSL
attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord0;
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uniform mat4 u_projTrans;
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varying vec4 v_color;
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varying vec2 v_texCoords;
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void main()
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{
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v_color = a_color;
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v_color.a = v_color.a * (256.0/255.0);
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v_texCoords = a_texCoord0;
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gl_Position = u_projTrans * a_position;
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}
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